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Steam News4 October 20169y ago

04.10.16 Update

Changes mapped Q and Z to movement to better handle some European keyboard layouts brightened the energy tether on Fetcher Fidos and Justice 's Grapple Balls and tinted the player blue when attached for increased visibi

Full notes

Full Assault Android Cactus+ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedChangesmapped Q and Z to movement to better handle some European keyboard layouts
changedChangesbrightened the energy tether on Fetcher Fidos and Justice 's Grapple Balls and tinted the player blue when attached for increased visibility
changedChangesImproved look of Rocket trails on Lemon 's Rocket Launcher
addedChangesAdded more movement to Lemon 's ponytail in-game
fixedFixesFixed rare case where a framerate stutter or other large time step would cause Titan 's to be unresponsive after spawning
fixedFixesFixed issue where music would play during the pause menu if the game was paused before the level music started

Changes

  • mapped Q and Z to movement to better handle some European keyboard layouts

  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility

  • Improved look of Rocket trails on Lemon's Rocket Launcher

  • Added more movement to Lemon's ponytail in-game

Fixes

  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning

  • Fixed issue where music would play during the pause menu if the game was paused before the level music started

  • Fixed issue where the grid of the Aethersphere would remain black instead of purple

  • Stage Select scoreboards now show the correct leaderboard for the number of players

  • Corrected discrepancies and interpolation of high score comparisons at the end of stages

  • Fixed a few places where cultural formatting (based on language) wasn't applied

  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations

  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation

  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame

  • Tutorial markers follow target visual position for smoother results at very high framerates

  • Characters slightly clipping through the floor no longer display floor silhouettes

Source

Steam News / 4 October 2016

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