Full notes
Full Assault Android Cactus+ update
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What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Changes
mapped Q and Z to movement to better handle some European keyboard layouts
brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
Improved look of Rocket trails on Lemon's Rocket Launcher
Added more movement to Lemon's ponytail in-game
Fixes
Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
Fixed issue where music would play during the pause menu if the game was paused before the level music started
Fixed issue where the grid of the Aethersphere would remain black instead of purple
Stage Select scoreboards now show the correct leaderboard for the number of players
Corrected discrepancies and interpolation of high score comparisons at the end of stages
Fixed a few places where cultural formatting (based on language) wasn't applied
Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
Fixed issue where enemy lasers could appear wrong for a frame on initialisation
Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
Tutorial markers follow target visual position for smoother results at very high framerates
Characters slightly clipping through the floor no longer display floor silhouettes
Source
Changelog.gg summarizes and formats this update. How we read updates.
