Full notes
Full Asleep: Act 1 update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
Patch Notes 2.1.4
Fixed a bug when quickly switching between Episode buttons on the Episode Selection screen.
Fixed again the paper puzzle in the School’s Art Classroom (Act 1).
Fixed the “Mocker” achievement (Act 1).
Fixed the Mocker enemy no longer grabbing the player while using a locker.
Fixed the first cutscene in Dark School, where Ana wasn’t entering the locker, causing a strange glitch.
Fixed item consistency between episodes in the safe area.
Adjusted new game behavior in Act 2 after completing the full game.
Removed immediate availability of School (Act 1) and Hospital (Act 2) maps after entering the buildings.
Fixed city street map in Act 2 to show the player’s actual position.
Added 3 new final sketchbook pages in Act 2.
Fixed hospital section map markers to persist even after closing and reloading the game.
Improved several interactions in the Hospital.
Visual / Audio Adjustments
Fixed lighting VFX around some hospital doors.
Fixed SFX that were not playing correctly.
Gameplay Adjustments
Balanced enemies in Act 2 overall.
Source
Changelog.gg summarizes and formats this update. How we read updates.
