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Steam News20 June 20251y ago

Patch Notes 2.1.4

Patch Notes 2.1.4 Fixed a bug when quickly switching between Episode buttons on the Episode Selection screen. Fixed again the paper puzzle in the School’s Art Classroom (Act 1). Fixed the “Mocker” achievement (Act 1).

Full notes

Full Asleep: Act 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition3 changes1 removal
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
fixedPatch Notes 2.1.4Fixed a bug when quickly switching between Episode buttons on the Episode Selection screen.
fixedPatch Notes 2.1.4Fixed again the paper puzzle in the School’s Art Classroom (Act 1).
fixedPatch Notes 2.1.4Fixed the “Mocker” achievement (Act 1).
fixedPatch Notes 2.1.4Fixed the Mocker enemy no longer grabbing the player while using a locker.
fixedPatch Notes 2.1.4Fixed the first cutscene in Dark School, where Ana wasn’t entering the locker, causing a strange glitch.
fixedPatch Notes 2.1.4Fixed item consistency between episodes in the safe area.

Patch Notes 2.1.4

  • Fixed a bug when quickly switching between Episode buttons on the Episode Selection screen.

  • Fixed again the paper puzzle in the School’s Art Classroom (Act 1).

  • Fixed the “Mocker” achievement (Act 1).

  • Fixed the Mocker enemy no longer grabbing the player while using a locker.

  • Fixed the first cutscene in Dark School, where Ana wasn’t entering the locker, causing a strange glitch.

  • Fixed item consistency between episodes in the safe area.

  • Adjusted new game behavior in Act 2 after completing the full game.

  • Removed immediate availability of School (Act 1) and Hospital (Act 2) maps after entering the buildings.

  • Fixed city street map in Act 2 to show the player’s actual position.

  • Added 3 new final sketchbook pages in Act 2.

  • Fixed hospital section map markers to persist even after closing and reloading the game.

  • Improved several interactions in the Hospital.

Visual / Audio Adjustments

  • Fixed lighting VFX around some hospital doors.

  • Fixed SFX that were not playing correctly.

Gameplay Adjustments

  • Balanced enemies in Act 2 overall.

Source

Steam News / 20 June 2025

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