Full notes
Full Asleep: Act 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Maps
- Gameplay
Bug Fixes – Act 2
Global saves between Acts were conflicting.
Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.
Interacting with a mortar inside a village house (where the "moths" appear) was causing the game to freeze.
Credits music was playing prematurely — now fixed.
Footstep sounds aren't disappearing after crossing a wooden board in the street area.
Some map markers in the hospital were missing or incorrect. Fixed
Certain interactions inside the hospital behaved abnormally. Fixed
Incorrect or inconsistent text and grammar.
Missing or duplicated Sketchbook entries in some languages.
Interacting with moths could freeze the game when entering doors.
Fixed Act 1 collectibles achievement.
Visual/Sound Adjustments – Act 2
New music added to a key story encounter.
Certain cutscenes were visually adjusted.
Adjusted Gravekeeper cassette tape audio.
Gameplay Adjustments:
General enemy balancing in Act 2
— Nuuvem & Black Hole Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
