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Steam News20 May 20251y ago

Patch Notes 2.1.3

Bug Fixes – Act 2 Global saves between Acts were conflicting. Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.

Full notes

Full Asleep: Act 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes0 removals
  • Fixes
  • UI and audio
  • Maps
  • Gameplay
fixedCredits music was playing prematurely — now fixed.
changedFootstep sounds aren't disappearing after crossing a wooden board in the street area.
fixedSome map markers in the hospital were missing or incorrect. Fixed
fixedCertain interactions inside the hospital behaved abnormally. Fixed
changedMissing or duplicated Sketchbook entries in some languages.
fixedFixed Act 1 collectibles achievement.

Bug Fixes – Act 2

  • Global saves between Acts were conflicting.

  • Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.

  • Interacting with a mortar inside a village house (where the "moths" appear) was causing the game to freeze.

  • Credits music was playing prematurely — now fixed.

  • Footstep sounds aren't disappearing after crossing a wooden board in the street area.

  • Some map markers in the hospital were missing or incorrect. Fixed

  • Certain interactions inside the hospital behaved abnormally. Fixed

  • Incorrect or inconsistent text and grammar.

  • Missing or duplicated Sketchbook entries in some languages.

  • Interacting with moths could freeze the game when entering doors.

  • Fixed Act 1 collectibles achievement.

Visual/Sound Adjustments – Act 2

  • New music added to a key story encounter.

  • Certain cutscenes were visually adjusted.

  • Adjusted Gravekeeper cassette tape audio.

Gameplay Adjustments:

  • General enemy balancing in Act 2

— Nuuvem & Black Hole Games Team

Source

Steam News / 20 May 2025

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