A new update is here, the main feature: bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why o
Full notes
Full Ashworld update
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What changed
3 fixes6 additions4 changes0 removals
Gameplay
Maps
Balance
addedA new update is here, the main feature: bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space! So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more! Also some more balancing tweaks (mostly ammo-drop rate increase). The full list of changes:
fixedfix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone"
fixedfix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them)
fixedfix: crab-ooze mission didn't remove itself from the map
addedadd: added a "dump" option to junk in inventory, to create room
addedadd: inventory now shows "available" percentage for your backpack
Ashworld changes
addedA new update is here, the main feature: bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space! So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more! Also some more balancing tweaks (mostly ammo-drop rate increase). The full list of changes:
fixedfix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone"
fixedfix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them)
fixedfix: crab-ooze mission didn't remove itself from the map
addedadd: added a "dump" option to junk in inventory, to create room
A new update is here, the main feature
bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space! So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more! Also some more balancing tweaks (mostly ammo-drop rate increase).
The full list of changes
fix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone"
fix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them)
fix: crab-ooze mission didn't remove itself from the map
Addedaddadded a "dump" option to junk in inventory, to create room
Addedaddinventory now shows "available" percentage for your backpack
Addedaddnew "Backpack" skill (increase size of inventory backpack)
Addedaddnew "Backpack pro" skill (increases size to max)
add: make inventory+map buttons moveable (touch)
Adjustedbalanceincreased drop-rate on ammo
Adjustedbalanceincreased ammo on dead-bodies (if learned retrieval skills)
balance: made Firerang less destructive (now only when you throw it)
balance: made the sand-crab slightly easier to defeat