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Steam News1 April 20263mo ago

Video Blog: Pathfinding Updates

Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces.

Full notes

Full Ashes of the Singularity II update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedPathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to shove their way through smaller units when needed.

Ashes of the Singularity II changes

changedPathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to shove their way through smaller units when needed.

Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to shove their way through smaller units when needed.

Source

Steam News / 1 April 2026

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