Full notes
Full Ashes of the Singularity II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Ashes of the Singularity II changes
Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to shove their way through smaller units when needed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
