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- Ashes of the Singularity II
Dev Journal: Real-Time Controls, Content, and Cohesion
In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same)…
Announcement5 changesMapsUI/audio - Ashes of the Singularity II
Summer Sale: Wishlist Ashes of the Singularity II
Command vast armies fighting for control of entire worlds in Ashes of the Singularity II Wishlist Now Ashes of the Singularity II Get up to 90% off Ashes of the Singularity: Escalation during the 2026 Summer Sale View E…
Patch notes1 changeMaps - Ashes of the Singularity II
Video Blog: Region Resources
See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and…
Announcement1 changeUI/audio - Ashes of the Singularity II
Video Blog: Turinium Victory
Video Blog: Turinium Victory Wishlist Ashes II In this dev journal, we're taking a look at the Turinium Victory condition coming to Ashes of the Singularity 2. It's a returning win condition from the original game where…
Patch notes1 changeUI/audio - Ashes of the Singularity II
Video Blog: HQ Upgrades
This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's hea…
Announcement1 changeUI/audio - Ashes of the Singularity II
Dev Journal: Unit Production Feedback Updates
One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become…
Event22 changesUI/audioGameplay - Ashes of the Singularity II
Video Blog: Observer Mode
In this dev journal, we're taking a first look at Observer Mode in Ashes of the Singularity II. Jump into any match and spectate from a specific player's perspective with full visibility into their economy, resources, r…
Announcement1 changeUI/audio - Ashes of the Singularity II
Video Blog: Combat Stats and Tooltips
This week's dev journal dives into something that doesn't always get a lot of attention: the numbers behind how units actually fight. We walk through the tooltip changes we've made and what they reveal about weapon beha…
Announcement1 changeUI/audio - Ashes of the Singularity II
Video Blog: New Orbitals
Two new orbitals are coming to Ashes of the Singularity II. The EM Blast stuns enemy tanks and Titans while leaving your infantry standing, and the Nano Mesh Barrier throws a temporary shield on any friendly units to he…
Announcement1 changeGameplay - Ashes of the Singularity II
Video Blog: Hotkeys
This video covers a restructured building system with dedicated hotkey rows for army buildings (QWER), resource buildings (ASDF), and defense buildings (ZXC), alongside a reworked unit recruitment screen that follows th…
Announcement1 changeGameplay - Ashes of the Singularity II
Video Blog: Orbitals
Orbitals are active use abilities designed to boost your economy, drop in new units or cause catastrophic damage to enemy armies and turn the tide of a battle you might otherwise lose. We've made some changes to the way…
Announcement3 changesBalanceGameplay - Ashes of the Singularity II
Livestream: Watch the Developers Play Ashes of the Singularity II
Tune in for the Ashes of the Singularity II Livestream Event Get an exclusive look at Ashes of the Singularity II, the sequel to the massive-scale RTS. Watch the devs play through two popular biomes, the frozen Ice Moon…
Patch notes1 changeMaps - Ashes of the Singularity II
Video Blog: The Substrate Showcase Pt. 2
Ashes of the Singularity II, the sequel to the massive-scale RTS, takes you to a world in the near future where three factions are fighting for the fate of the solar system: the United Earth Forces (UEF), the Post-Human…
Announcement - Ashes of the Singularity II
Video Blog: Army Cohesion
A major update to our pathfinding in Ashes II is now playable! Armies will now coordinate with all units within the army, attempting to move and arrive at destinations as a cohesive whole. We’re calling this technology…
Announcement1 changeMaps - Ashes of the Singularity II
Video Blog: Substrate Mechanics
The Substrate faction has some unique mechanics in Ashes of the Singularity II. In this video dev journal, we’ll explore their Shield and Drone mechanics, discussing how they work and how they impact the gameplay for th…
Announcement1 changeUI/audio - Ashes of the Singularity II
Video Blog: Pathfinding Updates
Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since…
Announcement1 changeUI/audio






