What changed
1 fix0 additions0 changes0 removals
fixedMultiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave) -End battle ready for prime time! -Adjusting the ticks on the skills menu to not be covered up by icons -added pono rewards to Akua missions -typo fix in glossary -pono meter gives you a better understanding if if you are "good" or not -Added the ThrillOMat machine for note cash-in -Added SFX to Project Pineapple finale -dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early -Manapua man reward update -reduced homing on fireball to keep it from running into the ground so fast -Removed Low Pono Gate on Accepting pig god's Offer -fix for mo'o underwater -opihi dave removed wrong hint -fixed typo in manapua man dialog -Added autosave to Machete pickup on beach -added map pin reveal for Diamond Head village from Kekoa at Kamehame (after his rescue) -fixed Kekoa lockup bug -adding map pin unlocks to show Diamond Head village from either Kamehame Village or The Refuge -skill costs reduced to make them more useful -fireball and tidal wave correctly display they are only one level -lootables have collision -added gold color for level 6 consumables -typo in item description -swapped out reflex sight for hunting scope in Jo's mission reward -damage meters should better represent weapon damage at different weapon levels -added reload sfx to the "Tender" -Fixed inventory bug with ammo stacks -Fixed bug with NPC icons not always showing up
Ashes of Oahu changes
fixedMultiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave) -End battle ready for prime time! -Adjusting the ticks on the skills menu to not be covered up by icons -added pono rewards to Akua missions -typo fix in glossary -pono meter gives you a better understanding if if you are "good" or not -Added the ThrillOMat machine for note cash-in -Added SFX to Project Pineapple finale -dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early -Manapua man reward update -reduced homing on fireball to keep it from running into the ground so fast -Removed Low Pono Gate on Accepting pig god's Offer -fix for mo'o underwater -opihi dave removed wrong hint -fixed typo in manapua man dialog -Added autosave to Machete pickup on beach -added map pin reveal for Diamond Head village from Kekoa at Kamehame (after his rescue) -fixed Kekoa lockup bug -adding map pin unlocks to show Diamond Head village from either Kamehame Village or The Refuge -skill costs reduced to make them more useful -fireball and tidal wave correctly display they are only one level -lootables have collision -added gold color for level 6 consumables -typo in item description -swapped out reflex sight for hunting scope in Jo's mission reward -damage meters should better represent weapon damage at different weapon levels -added reload sfx to the "Tender" -Fixed inventory bug with ammo stacks -Fixed bug with NPC icons not always showing up
-Multiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave) -End battle ready for prime time! -Adjusting the ticks on the skills menu to not be covered up by icons -added pono rewards to Akua missions -typo fix in glossary -pono meter gives you a better understanding if if you are "good" or not -Added the ThrillOMat machine for note cash-in -Added SFX to Project Pineapple finale -dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early -Manapua man reward update -reduced homing on fireball to keep it from running into the ground so fast -Removed Low Pono Gate on Accepting pig god's Offer -fix for mo'o underwater -opihi dave removed wrong hint -fixed typo in manapua man dialog -Added autosave to Machete pickup on beach -added map pin reveal for Diamond Head village from Kekoa at Kamehame (after his rescue) -fixed Kekoa lockup bug -adding map pin unlocks to show Diamond Head village from either Kamehame Village or The Refuge -skill costs reduced to make them more useful -fireball and tidal wave correctly display they are only one level -lootables have collision -added gold color for level 6 consumables -typo in item description -swapped out reflex sight for hunting scope in Jo's mission reward -damage meters should better represent weapon damage at different weapon levels -added reload sfx to the "Tender" -Fixed inventory bug with ammo stacks -Fixed bug with NPC icons not always showing up