What changed
0 fixes0 additions3 changes0 removals
changedECO (Economic) Governorđź’° "Cash Cow Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Sends surplus gold and food to Warlord's home province Uses "Give Food" to boost approval when needed Mines with unused generals Sends surplus gifts to Warlord's home province Goal: Zero armies, just mine and send resources to Warlord
changedMIX (Balanced) Governor⚖️ "Cautious Opportunist Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Maintains small defensive army Equips army modestly Sells gifts for money Mines with unused generals Sends surplus resources to Warlord Only attacks weak enemies when conditions are favorable Goal: Balanced growth with opportunistic expansion
changedWAR (Military) Governor⚔️ "Super Badass Strategy" Recruits generals aggressively Rewards disloyal generals Ensures adequate food supply Sells gifts and mines for gold Builds massive armies Equips armies heavily Trains armies for combat effectiveness Attacks AI provinces constantly Goal: Conquer everything, expand aggressively Key Improvements: All governors now use ALL available generals Added loyalty management to prevent betrayals ECO focuses purely on resource generation WAR can actually launch invasions now MIX balances growth with careful expansion
Ashen Destiny changes
changedđź’° "Cash Cow Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Sends surplus gold and food to Warlord's home province Uses "Give Food" to boost approval when needed Mines with unused generals Sends surplus gifts to Warlord's home province Goal: Zero armies, just mine and send resources to Warlord
changed⚖️ "Cautious Opportunist Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Maintains small defensive army Equips army modestly Sells gifts for money Mines with unused generals Sends surplus resources to Warlord Only attacks weak enemies when conditions are favorable Goal: Balanced growth with opportunistic expansion
changed⚔️ "Super Badass Strategy" Recruits generals aggressively Rewards disloyal generals Ensures adequate food supply Sells gifts and mines for gold Builds massive armies Equips armies heavily Trains armies for combat effectiveness Attacks AI provinces constantly Goal: Conquer everything, expand aggressively Key Improvements: All governors now use ALL available generals Added loyalty management to prevent betrayals ECO focuses purely on resource generation WAR can actually launch invasions now MIX balances growth with careful expansion
ECO (Economic) Governor
đź’° "Cash Cow Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Sends surplus gold and food to Warlord's home province Uses "Give Food" to boost approval when needed Mines with unused generals Sends surplus gifts to Warlord's home province Goal: Zero armies, just mine and send resources to Warlord
MIX (Balanced) Governor
⚖️ "Cautious Opportunist Strategy" Recruits generals Rewards disloyal generals Builds economy and farms seasonally Maintains small defensive army Equips army modestly Sells gifts for money Mines with unused generals Sends surplus resources to Warlord Only attacks weak enemies when conditions are favorable Goal: Balanced growth with opportunistic expansion
WAR (Military) Governor
⚔️ "Super Badass Strategy" Recruits generals aggressively Rewards disloyal generals Ensures adequate food supply Sells gifts and mines for gold Builds massive armies Equips armies heavily Trains armies for combat effectiveness Attacks AI provinces constantly Goal: Conquer everything, expand aggressively Key Improvements: All governors now use ALL available generals Added loyalty management to prevent betrayals ECO focuses purely on resource generation WAR can actually launch invasions now MIX balances growth with careful expansion