Full notes
Full Ash & Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Adjustments:
All Dialogue has been reviewed and improved. Characters have more personality and the plot should be clearer.
The camera has been zoomed out about 10%.
Bug Fixes:
Base Damage minor augments now work properly in the Strike Ability.
You can now add the Channel augment to any Healing ability version.
You can now pick up items that are right behind Waypoints.
Improved The Coast and The WorldsEnd's Dungeons, which both had some unwalkable areas and camera-blocking issues. (More improvements coming next patch to stop some big shadows from popping in.)
Fixed several regions where the foliage/vegetation were not rendering.
Minor things like misspellings, tooltip errors, visual adjustments
Lots of other fixes are in the queue and will be coming in subsequent patches. Thank you for all the reports!
Freelance Mode Fixes:
TP-ing out of Freelance regions no longer leaves a portal in the Hub. Freelance regions restart when you leave them so that was just confusing and pointless.
Dying in Freelance regions and then clicking "I can't afford anything" after defeating the come-back mechanic now works properly.
The Hub's Atlas now properly disables The Basement button, since that should only be accessed via the Basement Door after doing the Science Station next to it.
The jumps between platforms in the Basement should now work consistently and properly.
Fixed enemy spawn issue in Freelance Region 1, The Graveyard.
Source
Changelog.gg summarizes and formats this update. How we read updates.
