In this update5
Full notes
Full Ash & Rust update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Ash & Rust changes
New Feature!
As requested by several players, all item tooltips now have a preview of the item shape! Especially useful for comparing items from the ground.
Improvements:
Assigning targets to your summons is easier now. Just press whatever hotkey you've set for "Minion Target" (default Left Shift), while hovering over a target and your summons will try to prioritize them if possible. I also added a tooltip to the hotkey settings panel explaining it.
Several UI fixes for non 16:9 resolutions.
Several enemy audio and vfx improvements.
Fixes:
Waves mode:
I do believe I've finally found and fixed the dreaded "wave 994" bug in The Waves mode where no new wave would spawn after defeating wave 994., thus ending your run before reaching the pinnacle wave and Achievement!!!
Reset health per wave perk was working but not updating the player's HUD UI.
Proper despawning of enemies in various situations to avoid random rare bugs.
Destroy Ground Loot button fixed.
Fixed some loot errors from trying to spawn older legacy items.
Other:
Strike was incorrectly allowing "Sacrifice cooldown for damage" minor aug to be equipped.
Fixed a bug where the tutorial starting potion wouldn't spawn.
Fixed some new pathing issues in the Hub from a previous update.
Fixed some environmental water issues in a few regions.
Escaping out of changing hotkeys will no longer close the entire settings menu.
Lots more small fixes but not too relevant to players.
Source
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