Full notes
Full Ascension Gamebook update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
Supra-structural issues addressed, along with aesthetic improvements to the Tavern mini game.
Improved story context surrounding desert scene - Adjusted route scripting at the Island reliquary (on attempted quit), removing graceful default resolution - Corrected video-audio initialization from false mute point (potential cause for partial initial inaudible dialogue) - Removed duplicate mini game exit button on some mini-games - Improved cross-faded ambience, - Tavern Dice Duel logic reformatting for random round lead ordering with associated banter - Tavern Dice Duel UI general improvements to player dice aesthetic (removed perpetual wavering)
These changes are minor in detail but improve the story-flow, with smooth scene setting script adjustment and keeping the mini-game structure integral in a late game puzzle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
