In this update2
Full notes
Full Ascend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Server
Ascend changes
Welcome fellow climbers! ποΈ
It's been just over a week since we launched, we're a small indie dev team working on this game in our spare time, so all reviews and feedback help so much!
Saying that - thank you so much for your support and feedback - we've taken them on board and have just implemented them into a major patch.
This update brings new art and audio, improved tutorials and puzzle interactions, and a big round of bug fixes and polish.
β¨ Highlights include:
New Taurus puzzle assets and lighting improvements
Better tutorial interactions and Time Turner feedback
Improved cinematic timing
Lots of bug fixes across puzzles, UI, and audio
π€― New Features & Additions
Added new art assets to the Taurus puzzle.
Added an interact widget to the dusk NPCs
π Bug Fixes & Improvements
Tutorial windows now close with a button (no more hold-to-close!).
Adjusted reset button to reduce accidental activation.
Improved timing of the Libra puzzle ending cinematic.
Fixed issue with starting Sagittarius quest without picking up the Sun ball.
Shrines & collectibles now display correctly in the journal.
Added audio to the opening cinematic.
Tarot cards no longer get stuck when rotating.
Pressure plates now visibly go down when stepped on.
Fixed long book titles overflowing UI.
Key item in the journal now greys out when used.
Fixed occasional cutscenes not being skippable.
Polished ending cinematic.
Removed duplicate doors at Capricorn puzzle entrance.
Adjusted daylight brightness and shadow behaviour.
Lowered harp interaction music.
Fixed daylight shadows appearing indoors during the Aquarius puzzle.
Prevented Aurora from going under snow in gorge areas.
Removed duplicate lavender plants near Gaia statue.
Improved messaging and functionality when interacting with Auroraβs scales.
Fixed door audio near Starweaver triggering twice.
Fixed dialogue occasionally playing twice.
Fixed input persistence and looping interactions on mirrors.
Fixed bookcases appearing open too early in the air level.
π Audio Improvements
Added laser beam detector sound.
Added missing audio to opening cinematic.
Lowered harp interaction volume.
π Level & Visual Passes
Improved visuals and interaction polish on several puzzle areas.
π€ UX Tweaks
Interaction prompts have been improved across multiple puzzles.
Improved cinematic transitions and puzzle feedback loops.
Tutorial usability improved based on player feedback.
We're going to constantly be working to improve Ascend with patches, and updates - so please watch this space! π«‘
Let us know any feedback via the Steam Community Hub, Bluesky, Instagram, X or our Discord server in the feedback channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
