Full notes
Full Asbury Pines update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Pinies,
What changed
- UI and audio
- Gameplay
Asbury Pines changes
Thanks a million for making our launch so special and for taking the time give us your feedback! We've received great input for balance, QoL, UI, story, music, and feature updates, and those who shared feedback will be recognized via the in-game development log as we implement changes. There's a lot for us to consider and we're very motivated to make updates. Our immediate priority is to collect/assess all feedback so that we can provide the community with 1) highly-needed patches and then 2) a roadmap announcement for 1.0.
(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)
Tweaks/Improvements
15 typos corrected
Game music will now mute when the Asbury Pines window is not in focus
Large numbers now display to only 1 decimal place (example: 184.2k)
Adjusted bonus descriptions for clarity for several Religion perks
Tooltip to use era hotkeys is added to Long Depression era banner
Bug fixes
Time Paradox popup/tooltip no longer gets stuck on pages
Characters are no longer able to be assigned to unobtained Government/Science/Religion perks
Government perk Massuma Absolutism now gives the correct Snails bonus
Government perk Copperhead Democracy now gives the correct Wood bonus
Grand Rosa the Pine can now be used for nature exploration in the Jazz Age.
Story 3 for What-God-Will Bancroft is no longer positioned over the character portrait
We'll keep you posted on upcoming changes as we solidify them in our short- and long-term plans -- stay tuned!
"In the patches we are found, sayeth Quentin P. Brown."
Thanks for your support! John & Pete
Source
Changelog.gg summarizes and formats this update. How we read updates.
