HomeGamesUpdatesPricingMethodology
Steam News7 November 20257mo ago

Splattercat Just Played the Demo – Feedback & Fixes Incoming!

The legendary SplattercatGaming just played Artificial Extinction 2! His community gave amazing feedback and I am already making changes to improve the experience.

In this update2

Full notes

Full Artificial Extinction 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedWhat I'm Working On:Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see.
changedWhat I'm Working On:Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it!
changedWhat I'm Working On:Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights.

Artificial Extinction 2 changes

changedReduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see.
changedTighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it!
changedReduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights.

The legendary SplattercatGaming just played Artificial Extinction 2!

His community gave amazing feedback and I am already making changes to improve the experience.

What I'm Working On:

  1. Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see.

  2. Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it!

  3. Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights.

The Demo Launches Nov 10th.

Thanks to the creators, playtesters, and community for the support!

Every wishlist helps an indie solo developer more than you can imagine. Thank you

Source

Steam News / 7 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.