In this update2
Full notes
Full Artificial Extinction 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
Artificial Extinction 2 changes
The legendary SplattercatGaming just played Artificial Extinction 2!
His community gave amazing feedback and I am already making changes to improve the experience.
What I'm Working On:
Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see.
Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it!
Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights.
The Demo Launches Nov 10th.
Thanks to the creators, playtesters, and community for the support!
Every wishlist helps an indie solo developer more than you can imagine. Thank you
Source
Changelog.gg summarizes and formats this update. How we read updates.
