Greetings! After 1 year of work, the current build has the basics implemented and is playable. It's been a long road to get to this point and there's still a long way to go but it's a big milestone to celebrate!
In this update1
Full notes
Full Artificial Extinction 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Maps
addedGreetings!We've added 'Power Towers' which provide energy to all your equipment. The player must build equipment within the power range of the Towers for them to work. Here's how they look in the game now:
addedGreetings!The concept was a suggestion from the community and it adds a lot to the feeling of progression, expansion and enjoyment of the game.
addedGreetings!Early testing has also already added another cool feature. Building equipment is done from a 'top-down' point of view which is really efficient but one hurdle is knowing the Turrets 'line-of-sight' when you're placing it. The terrain isn't always flat and it's possible to place the Turret with an obstructed view. The solution is to add a 'view-port' overlay that shows the Turrets 'pov' as it's being placed.
changedGreetings!To help the community become more involved with the features of the game, I've created a Trello board that allows players to vote on features, see what I'm working on and what's left to be done. I'll do my best to keep it updated. Check it out here: https://trello.com/b/9SOPwuDB/artificial-extinction-2
changedGreetings!Replayability is a priority so the game is being designed to include features such as different game modes, maps, biomes, challenges and a player customizable level.
Artificial Extinction 2 changes
addedWe've added 'Power Towers' which provide energy to all your equipment. The player must build equipment within the power range of the Towers for them to work. Here's how they look in the game now:
addedThe concept was a suggestion from the community and it adds a lot to the feeling of progression, expansion and enjoyment of the game.
addedEarly testing has also already added another cool feature. Building equipment is done from a 'top-down' point of view which is really efficient but one hurdle is knowing the Turrets 'line-of-sight' when you're placing it. The terrain isn't always flat and it's possible to place the Turret with an obstructed view. The solution is to add a 'view-port' overlay that shows the Turrets 'pov' as it's being placed.
changedTo help the community become more involved with the features of the game, I've created a Trello board that allows players to vote on features, see what I'm working on and what's left to be done. I'll do my best to keep it updated. Check it out here: https://trello.com/b/9SOPwuDB/artificial-extinction-2
changedReplayability is a priority so the game is being designed to include features such as different game modes, maps, biomes, challenges and a player customizable level.
Greetings!
After 1 year of work, the current build has the basics implemented and is playable. It's been a long road to get to this point and there's still a long way to go but it's a big milestone to celebrate!
We've added 'Power Towers' which provide energy to all your equipment. The player must build equipment within the power range of the Towers for them to work. Here's how they look in the game now:
The concept was a suggestion from the community and it adds a lot to the feeling of progression, expansion and enjoyment of the game.
Early testing has also already added another cool feature. Building equipment is done from a 'top-down' point of view which is really efficient but one hurdle is knowing the Turrets 'line-of-sight' when you're placing it. The terrain isn't always flat and it's possible to place the Turret with an obstructed view. The solution is to add a 'view-port' overlay that shows the Turrets 'pov' as it's being placed.
To help the community become more involved with the features of the game, I've created a Trello board that allows players to vote on features, see what I'm working on and what's left to be done. I'll do my best to keep it updated. Check it out here: https://trello.com/b/9SOPwuDB/artificial-extinction-2
Replayability is a priority so the game is being designed to include features such as different game modes, maps, biomes, challenges and a player customizable level.
Please join us on Discord, get involved in active development and help me bring this concept to it's fullest potential: https://discord.gg/p62Afqr