HomeGamesUpdatesPricingMethodology
Steam News25 September 20214y ago

AE2 Developmental Update #1 - Mechs and Armour System!

Greetings! It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on!

In this update4

Full notes

Full Artificial Extinction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Events
addedGreetings!It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on!
changedMechs and DronesOver the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :)
addedMechs and DronesThe new drones are functional but their weaponry has not yet been added. We will talk more about Drones on a later date once they are more developed.
changedArmour and ShieldsAs described on the Mech Spec Sheets, their defenses are broken down into categories Shields, Armour and Health. Turrets and enemies will both have this system. As of right now, shields take more damage from energy weapons. Armour absorbs more heavy damage and non-energy weapons and health is the primary health bar on which everything survives. As of right now, all of this is still in development and can change at any point!
addedWhat's Next?Hard at work developing individual Mech abilities! For example, the Scout Mech can now expel a smoke grenade that acts as a beacon to bring in reinforcement ground troops. We aim to create abilities like this for all of the Mechs, to make each one unique and a completely different challenge from the other!

Artificial Extinction changes

addedIt's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on!
changedOver the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :)
addedThe new drones are functional but their weaponry has not yet been added. We will talk more about Drones on a later date once they are more developed.
changedAs described on the Mech Spec Sheets, their defenses are broken down into categories Shields, Armour and Health. Turrets and enemies will both have this system. As of right now, shields take more damage from energy weapons. Armour absorbs more heavy damage and non-energy weapons and health is the primary health bar on which everything survives. As of right now, all of this is still in development and can change at any point!
addedHard at work developing individual Mech abilities! For example, the Scout Mech can now expel a smoke grenade that acts as a beacon to bring in reinforcement ground troops. We aim to create abilities like this for all of the Mechs, to make each one unique and a completely different challenge from the other!

Greetings!

It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on!

I'm sure from the title, you know what the topic is about, so let's get into it straightaway!

Mechs and Drones

Over the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :)

We have designated all of the Mechs into different levels based on their difficulty. At the moment, there are 4 levels. As the levels go up, the difficulty and sophistication of enemies increase. The Scouts are the basic enemy you encounter at the start of a game, so it'll be the easiest to deal with! But towards the end of the game, you'll meet enemies like the well rounded Battle Mech, which are universally strong and have a wide array of weaponry. So far, it is the most dangerous of the mechs as of yet. However, while it is well rounded, it doesn't excel at specific tasks like breaking shields like the Laser Mech can.

The new drones are functional but their weaponry has not yet been added. We will talk more about Drones on a later date once they are more developed.

Armour and Shields

As described on the Mech Spec Sheets, their defenses are broken down into categories Shields, Armour and Health. Turrets and enemies will both have this system. As of right now, shields take more damage from energy weapons. Armour absorbs more heavy damage and non-energy weapons and health is the primary health bar on which everything survives. As of right now, all of this is still in development and can change at any point!

What's Next?

Hard at work developing individual Mech abilities! For example, the Scout Mech can now expel a smoke grenade that acts as a beacon to bring in reinforcement ground troops. We aim to create abilities like this for all of the Mechs, to make each one unique and a completely different challenge from the other!

A question we have asked on discord was what we should name the sequel. Should we stick with Artificial Extinction 2? Or perhaps Artificial Extinction: Retribution or Artificial Extinction: Retaliation? We would love to know your opinion on this topic!

And finally, we aim to make a post once a month detailing over what we have worked on so far so that you can keep up to date :) of course, if you would like early sneak peaks at what we work on before the monthly post, join our discord to see them!

Discord link: https://discord.gg/p62Afqr

Until Next Time!

Source

Steam News / 25 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.