In this update4
Full notes
Full Artificer's Tower update
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Repeated intro
Hello Artificers!
What changed
- Gameplay
- UI and audio
Artificer's Tower changes
Thanks again to an amazing list of issues with Controller/Steam Deck support from @Victor, today's release brings more love for the Steam Deck.
Glossary
Last patch fixed up the Glossary for controllers as it was awkward to control the scrollable pages. It was working, but the movement was choppy, and I may have spent too much time this week making it feel better. But hey, it feels better now at least!
Item Selection
With the controller, it turns out the window wasn't showing any tooltip information when selecting a new item. This made all the recent work on the Trap Room ammo selection a lot less effective on the controller, so thanks again for this note!
Dimensional Door Linking
A miss on my end for controllers/Steam Deck was the ability to link up Dimensional Doors. It worked great to add linked doors, but the removal of those? Yeah, that wasn't working at all! This update will make it so you just select a room that is linked, and it will detach (both for controllers and mouse/keyboard).
Really, I spent too much time on the Glossary fix, and honestly, it's not perfect but much better. I needed to move on, so most of this patch is just little fixes:
More Fixes:
Trap Room - Changing ammunition will properly update the tooltip
Feedback - Moved around the UI to allow Steam Deck with on-screen keyboard to play nice
Radial Menu - Submenus are sticky and won't auto-close if you miss the left-to-right movement
Options - Gameplay tab controller navigation has been fixed up
Research - Switching from the right page to left page with the controller should remember the category instead of resetting
Tooltips - Better resizing when switching from large to small text or vice versa
Thanks, as always, for all your feedback!
Jason
Source
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