In this update5
Full notes
Full Artificer's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Artificer's!
What changed
- Fixes
- Performance
- UI and audio
Artificer's Tower changes
Twisty Towers
I've been battling a long-standing bug with Artificer's Tower and I really hope today it's solved for good! I thought I had a smart idea to only make one version of the room's "shell" that was a complete mess, and only when two rooms attach should the game delete parts of the room to allow travel. It turns out this can be a little tricky to get right with building rooms on top of each other. It might be hard to tell from this recent screenshot, but the door is closed, causing the mages a heap of trouble. Future towers will hopefully automagically repair any naught doors.
Admins Wanted
Something I completely failed to test in all these years was building multiple Administration Offices in my towers. Without doing that I failed to notice that if you had more than one the work piled up in all the rooms at the same time at the same rate! On top of that you can't work crafting chains if any of them are full of work.. Special thanks to @Evixwater for the feedback as this is fixed up!
Achievements
Not a major issue but one that has annoyed me since I put achievements in is that they weren't showing up in Steam when you received them. This patch fixes that issue, it was a small thing but one more thing off my mind.
Other Fixes/Updates:
Optimizations for AI pathing
Resizing of parts of the UI to work correctly for other languages
Fix for the research book not showing title in other languages
Next Up
Back to the quality of life changes that I intended for this patch, that tower door bug really got me.
Thanks, as always, for all your feedback! Jason
Source
Changelog.gg summarizes and formats this update. How we read updates.
