In this update4
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Full Artificer's Tower update
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Repeated intro
Hello Artificer's!
What changed
- Gameplay
- UI and audio
- Fixes
Artificer's Tower changes
This week has been a busy one with lots of improvements and fixes. Let’s dive into the latest changes!
Promotions
A lot of focus has been put into making the promotion system smoother and more rewarding. One major fix is that promoting Scholars to Mages will no longer reset their skills to 0. Additionally, promoting students in a skill from a previous promotion will now properly display the new max potential. Candidates with no skills will also display an empty skill screen correctly.
Another significant update is that Mages and Students will no longer lose experience during promotion and can save experience for multiple promotions (except Student to Mage). This ensures that all the hard work put into training doesn’t go to waste.
To make things easier, there's now a new icon over Mages/Students who are ready for promotion. No more missing who's due for a step up!
Tips
To help everyone get the most out of the game, several new tips have been added:
Demigod Mages
Learn the advantages when a mage reaches this high status.
Administration Office Overload
Understand the implications and how to manage it effectively.
Advanced Skills
Get insights on how to unlock and utilize advanced skills.
Productivity
Discover how to boost productivity in various rooms.
Council Room
Learn about the benefits of having a Council Room and how it impacts your operations. These tips aim to provide better guidance and enhance the overall gameplay experience.
More Fixes
Students piling up just outside the tower, didn't get the 6ft distance memo
Students can now participate in Combat Training from day one!
Tooltip for the new Craft Chain gameplay setting
Students appeared to not gain skills has been fixed
Mage/Student AI should avoid all rooms attached to Trap Rooms or Shield rooms in or out of combat
Classroom description showing a -1 need - shouldn't show one at all
Private Study always provides a better bonus for researching than the Library
Fleeing mages are a lot smarter and will stop trying to fight after fleeing for 30m
A special thanks to @tyege for all the feedback this last week!
Next Up
Looking ahead, more UI tweaks are on the way to help you understand the different skills in more depth. Stay tuned for these upcoming improvements!
Thanks as always for all the feedback! Jason
Source
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