What changed
2 fixes1 addition0 changes0 removals
added------- v1.3 -------- *NEW QUICK SAVE FUNCTION* -The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.
fixed[Weapons & Items] -Bear traps now do damage to enemys immune to being trapped. -Improved bear trap collisions, less likely to get stuck on doorways. -Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms. -Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession. -Fixed melee weapons hitting poison gas cloud. -Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows. -Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now. -Ice from the Jesters Wand now freezes enemies below 50% health (was 10%). -Bloodstar now delays a fraction of a second before exploding when hitting an enemy. -Fixed Players Blood Star from colliding with Player in high frame rates. -All Chalice & Potion durations now scale with difficulty. -Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active. -Boots Of Protection now halve fall damage. -Improved Shadow Lion summon [Interface] -Added control page for gamepad (can also be used for setting secondary controls) -Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens. -Fixed various minor interface issues. -Added Music option, lets user select any track they want to, or just play it in the menu. -Added Auto-Hop option, has always been on but now can be disabled. -Added Bitmap Font option. -Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default) -Simplified loading screen. -Added more loading tips. -HUD Status affects now correctly update when changing HUD size. -Fixed Health Rune healing over time effect not updating HUD health display. -Fixed picking up bolts & mana not updating HUD ammo display. -Fixed chapter selection screen from not scaling properly when the 1st save slot is empty. -Fixed both daggers durability % display in the weapons/runes menu screen. -Improved memory usage of HUD sprites
fixed[General] -Fixed auto-run not being correctly turned on in a couple situations. -If Auto-Run is enabled, Run key now becomes Walk. -Can now hit severed heads with melee weapons/axes/knives/explosions -Added some more gold to boss level secrets. -Enemys move a little slower on easiest difficulty and have less armor. -Modified falling damage to be more progressive (initial fall height to take damage doesnt change). -Improved performance of certain projectiles that draw a lot of sprites -Improved some things with the ending, + Dark Masters skull is kickable/destructable now. -Improved way enemies are spawned in at the very end of Castle Interior -Level Select option now lets player select Chapter if they havn't beaten the game yet. -Harder to jump directly onto an enemy -Added display settings to a Video menu in Options
Arthurian Legends changes
added------- v1.3 -------- *NEW QUICK SAVE FUNCTION* -The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.
fixed[Weapons & Items] -Bear traps now do damage to enemys immune to being trapped. -Improved bear trap collisions, less likely to get stuck on doorways. -Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms. -Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession. -Fixed melee weapons hitting poison gas cloud. -Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows. -Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now. -Ice from the Jesters Wand now freezes enemies below 50% health (was 10%). -Bloodstar now delays a fraction of a second before exploding when hitting an enemy. -Fixed Players Blood Star from colliding with Player in high frame rates. -All Chalice & Potion durations now scale with difficulty. -Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active. -Boots Of Protection now halve fall damage. -Improved Shadow Lion summon [Interface] -Added control page for gamepad (can also be used for setting secondary controls) -Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens. -Fixed various minor interface issues. -Added Music option, lets user select any track they want to, or just play it in the menu. -Added Auto-Hop option, has always been on but now can be disabled. -Added Bitmap Font option. -Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default) -Simplified loading screen. -Added more loading tips. -HUD Status affects now correctly update when changing HUD size. -Fixed Health Rune healing over time effect not updating HUD health display. -Fixed picking up bolts & mana not updating HUD ammo display. -Fixed chapter selection screen from not scaling properly when the 1st save slot is empty. -Fixed both daggers durability % display in the weapons/runes menu screen. -Improved memory usage of HUD sprites
fixed[General] -Fixed auto-run not being correctly turned on in a couple situations. -If Auto-Run is enabled, Run key now becomes Walk. -Can now hit severed heads with melee weapons/axes/knives/explosions -Added some more gold to boss level secrets. -Enemys move a little slower on easiest difficulty and have less armor. -Modified falling damage to be more progressive (initial fall height to take damage doesnt change). -Improved performance of certain projectiles that draw a lot of sprites -Improved some things with the ending, + Dark Masters skull is kickable/destructable now. -Improved way enemies are spawned in at the very end of Castle Interior -Level Select option now lets player select Chapter if they havn't beaten the game yet. -Harder to jump directly onto an enemy -Added display settings to a Video menu in Options
-------- v1.3 -------- *NEW QUICK SAVE FUNCTION* -The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.
[Weapons & Items] -Bear traps now do damage to enemys immune to being trapped. -Improved bear trap collisions, less likely to get stuck on doorways. -Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms. -Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession. -Fixed melee weapons hitting poison gas cloud. -Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows. -Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now. -Ice from the Jesters Wand now freezes enemies below 50% health (was 10%). -Bloodstar now delays a fraction of a second before exploding when hitting an enemy. -Fixed Players Blood Star from colliding with Player in high frame rates. -All Chalice & Potion durations now scale with difficulty. -Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active. -Boots Of Protection now halve fall damage. -Improved Shadow Lion summon [Interface] -Added control page for gamepad (can also be used for setting secondary controls) -Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens. -Fixed various minor interface issues. -Added Music option, lets user select any track they want to, or just play it in the menu. -Added Auto-Hop option, has always been on but now can be disabled. -Added Bitmap Font option. -Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default) -Simplified loading screen. -Added more loading tips. -HUD Status affects now correctly update when changing HUD size. -Fixed Health Rune healing over time effect not updating HUD health display. -Fixed picking up bolts & mana not updating HUD ammo display. -Fixed chapter selection screen from not scaling properly when the 1st save slot is empty. -Fixed both daggers durability % display in the weapons/runes menu screen. -Improved memory usage of HUD sprites
[General] -Fixed auto-run not being correctly turned on in a couple situations. -If Auto-Run is enabled, Run key now becomes Walk. -Can now hit severed heads with melee weapons/axes/knives/explosions -Added some more gold to boss level secrets. -Enemys move a little slower on easiest difficulty and have less armor. -Modified falling damage to be more progressive (initial fall height to take damage doesnt change). -Improved performance of certain projectiles that draw a lot of sprites -Improved some things with the ending, + Dark Masters skull is kickable/destructable now. -Improved way enemies are spawned in at the very end of Castle Interior -Level Select option now lets player select Chapter if they havn't beaten the game yet. -Harder to jump directly onto an enemy -Added display settings to a Video menu in Options