Full notes
Full Arrival of Beasts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- Events
- Maps
- Security
Arrival of Beasts changes
Fixed:
No stunlock with stun effects (coop)
Playtime above one hour is now correctly added to statistics
Decimal values on team boost screen fixed
Team-Ranking wrong displays corrected (Pop-Up Error 11 removed)
Improved data stability on ranking screen
Fixed discord alert for team rank nr.1 (hopefully :-D)
Tutorial step fixed with selecting main base
Improved spell performance on multiple spells (coop)
Improved online performance resulting in better pings and syncing (coop)
Multiple freeze effects now working correctly (coop)
Multiple poison effects now working correctly (coop)
Multiple fire effects now working correctly (coop)
Multiple stun effects now working correctly (coop)
Repair drone range on other players fixed (coop)
Level up info after coop showing wrong Infos (popup in headquarter, coop)
Chat improvements
The Left-Alt hotkey for multiple buildings is now working correctly (coop)
Setup the demo to the current new refreshed version
Steam login problem removed on wrong focus with old homepage login
Added:
New 2P Coop map "Arc"
New Offline-Profile (mode), grind without wipes
New Trophy-Points-Ranking, Gold->10, Silver->6 and bronze->3 points
New First quick-chat buttons for online coop communication and message preview
New Protectbase object "Lasershard" (Lasersplitter)
New Prestige-Rank 6 reward added: Save 8 objects FOREVER (with star reset)
First validation and security systems for skillpoints, prestige points and automatic systems
Changed:
Achievement 7 reduced from 5 Million beastkills to 1 Million
Faster Rank-Up, 1000->800, 3000->2500, 8000->6500, 19000->17500, 47000->43000, 110000->98000
Faster Team Rank-Up, 7500->6000, 27500->19500, 76000->48000, 175000->137000, 425000->340000, 1000000->770000
Mess effect (fire, poison) is not stacking to already effected beasts anymore
Balanced (all) star upgrades and added some limits for each object
Monster movement speed is now limited to a maximum value of 12.5 (fields / second)
Balanced ALL monsters harder on higher levels, increased base health, reduced range and movement speed
Balanced rewards (prestige-points, mortal segments and skillpoints) on difficulty settings, easy->less reward, hard->more reward
Selling objects always worth at least 1 skillpoint instead of possible 0
Main menu changed and a lot of UI / UX improvements
Refreshed eula with less entries to updated version
Thank ALL of you for the patience with the offline-mode (offline profiles) and I wish you a lot of fun on the new season. Your solo indie dev from germany!
Sincerely yours & stay healthy,
FreeTimeDevelopment (Nico W.)
Source
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