Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Extends the judgment time for monsters from getting stuck to demolishing obstacles
Now when the main weapon kills the enemy, the secondary weapon will also be given experience in killing the enemy
The difficulty level display when obtaining battle data has been added (old data in the current archive cannot be displayed)
Accelerated the monster refresh speed and wave trigger speed in the Battle of Evolution
Increased the upper limit of terminal energy
The basic effect of the Tree of Death in Battle Memory has been significantly increased in attack level
Fixed an issue where weapon level achievements and combat memory level achievements cannot be activated when the corresponding level is just reached
After weapon level 100, without activating any cloud map nodes, there will be an additional prompt for the position of the cloud map button
Now that performance mode is turned on, the special effects of star map reconstruction will also be turned off
The connection devices currently used for any paging will not be able to be directly decomposed
Fixed issue of possible lag when refreshing battle data
Skill - Hot Charge Rifle has strengthened the requirement for sustained firing time reduced by level increase
Fixed an issue where the settlement interface cannot appear in Evolutionary Warfare when paused
Fixed known error text
Source
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