Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Events
- Balance
Arms Evolution: ZOMBIE DESTROYER changes
Fixed the issue of not stopping refreshing when the required weapons and combat data appear the first time when using the right button for continuous refreshing
In the highlighted node selection interface of the star map, a display of the activated quantity has been added
Fixed an issue where the maximum number of skills for the Saint Corruption weapon was not displayed as 1
Fixed a problem in the skill map where the level bonus value may be rounded off, resulting in missing or incorrect display
After the skill reaches its full level, there will no longer be a level increase for that skill in the weapon level bonus
Fixed issue where difficulty level achievement Lv.4 actually requires Lv.7 to trigger
Fixed the issue of terminal weapons in Evolutionary Warfare not being able to obtain upgrade rewards from combat memory through upgrades due to previous version updates
Fixed an issue with the strength calculation and damage calculation per second of dual barreled weapons, slightly lower than normal, and displayed the barrage after dual barreled enhancement in the weapon panel (PS: Weapon with dual barrel fields, basic barrage * 2)
Source
Changelog.gg summarizes and formats this update. How we read updates.
