Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
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What changed
- Maps
- Fixes
- Gameplay
- Performance
Arms Evolution: ZOMBIE DESTROYER changes
Fixed the issue of incorrect numerical values associated with 'attack level' in the star map
The star map has been activated by double clicking
Reduced terminal energy consumption for deactivating a single node in the star map
Fixed issue where enemy models may not display in the Battle of Evolution
Fixed issue where MOD authors restarting the game without submitting after modifying their own model could result in lost modifications
Optimized the screenshot logic during MOD submission to avoid the issue of missing cover pages due to incomplete screenshots sometimes being submitted
Reduced the maximum height of the lens to avoid performance issues caused by excessively high lens height
Source
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