In this update6
Full notes
Full Armored Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Armored Souls changes
With this update (0.1.7) we introduce larger, multi-slot mods to the game!
The one you see moving in the gif below is the new Plasma Gun, reforged into Plasma Cannon.
These big boys were in the plans from the start, glad to finally have them!
Managing space in the Motherboard will be a bit harder from now, and optimal builds will require more tinkering... or risk-taking 😆
If you are coming back to the demo, a few new mods are waiting for you: you might want to familiarize yourself with the Permadeath Remover (the big 2x2 mod in the gif) or try out some of the powerful dual-stat mods.
At the same time, it is a rather small update, so please don’t expect too much! Behind the scenes, we are working hard on the first fully playable level and the Forge system, which will be ready later on.
PS: the next small update will be focused on introducing full keyboard controls.
PPS: the Motherboard has changed slightly, so older saves won’t work anymore, sorry!
How to stay in the loop?
Discord, of course! And as always… Wishlist and Follow on Steam!
Cheers, Armored Souls Team
Changelog v0.1.7
Adds:
Allowed for mods to be more than one slot in size;
Added Forge (locked) in Main Menu;
Added a “Confirm?” pop-up when pressing “New Game” if a save already exists;
Improved Smelter Saw rocket sound variety;
Added SFX to Smelter Saw flurry rock attack;
Added Size logic and stat to existing mods;
Added new mods: Permadeath Remover, Default Core, Conqueror’s Red;
Added new dual-stat mods: Tainted Reactor, Restless Recharge, Rapid Tap, Overreach, Bulk Up;
Additional warning in circuit UI for self-damaging mods (like Overclock);
Permadeath (disabled by equipping the “Permadeath Remover);
Various UI / UX improvements;
Scaling difficulty up to Mk-10;
Changes:
Changed intro message;
Changed the way mods appear when picked up and swapped in Motherboard;
Changed the mod menu column order;
Changed Player starting motherboard preset;
Changed the color of augments in the Motherboard to white to improve readability;
Remade Plasma Gun (1x1 slots) into Plasma Cannon (2x1 slots);
Removed “Max HP +” and “Max EN +” mods;
Renamed “Max HP %” and “Max En %”, respectively, in “Heath” and “Energy”;
Changed mods order and priority in menus;
Removed grace time from Dash as it was not properly working;
Changed mod color on non-active mods to improve readability;
Changed circuit color on non-active circuits to improve readability;
Changed Smelter Saw loot to include new mods;
Changed circuit outline to dashed lines when there are no Weapon/Motion/Tool attached;
Upgraded project to Unity 2022.3.47f1
Balancing:
Reduced Plasma Cannon base damage (5 → 3);
Limit Break now reduces duration by 50% instead of increasing it (+300% → -50%);
EN Recovery values converted from flat to percent in Overclock and EN Recovery Chip;
Increased EN Recovery values for Overclock (30% -> 40%);
Fixes:
Fixed augments variations influencing other circuits;
Fixed issue where stats reaching zero disappeared in UI;
Fixed Smelter Saw rockets’ behavior and sound issues;
Fixed Limit Break breaking circuits with less than 1 Energy;
Fixed Discord link in Main Menu;
Renamed “EN Reduction” into “EN Cost (Permanent)” for clarity;
Fixed non-updating descriptions when swapping mods;
Fixed Autoaim bug with multiple enemies;
Fixed UI issue with duplicate legs in Motherboard;
Fixed bug with pause menu breaking Teleport pop-up;
Various improvements to text descriptions;
Various graphical fixes;
Source
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