Full notes
Full ARMORED HEAD update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
ARMORED HEAD changes
Hi everyone!
The lava area has been redesigned to include a new usable combat space
Big performance optimization
Fixed rare triple jump bug
Blue safe boxes are now easier to open
Defeated robots do not disappear so quickly
Upgraded hitboxes for flying enemies
Added a glow halo to flying enemies to make them easier to spot. And now they have a jet trail, which makes it even more comfortable to detect, track and predict the direction of movement
You can now climb ledges in the game. Just hold the space bar and the hero will climb up the obstacle. This is necessary to increase the hero's mobility in response to a change in the behavior of opponents.
Robots can now be torn apart with a certain probability when they explode. Also, a hit from a howitzer can tear off some parts of them.
Robot navigation has changed: small and very heavy robots can no longer jump and they will always chase you up the stairs and the farthest path. Medium robots such as iron or crusher can jump from medium height but cannot jump back. And finally, robot Dino will follow you everywhere. Thanks to his powerful legs, he can easily jump several meters down and make the same jump up.
A couple of places now have ladders
Fixed flashing and scaling of hearts in UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
