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Steam News18 October 20205y ago

Development Progress Update #2

Hello, Tankers! It was yet another busy week but most of the work done was code-related, so there isn't anything too flashy to share today. However, I still wanted to give you a quick recap of what was done.

Full notes

Full Armored Front: Tiger Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changedUI InteractionUser Interface Interaction System was recreated from scratch this week. There will be a wrist menu (like a quick menu) which you can interact by touching, and a conventional menu (for settings, etc..) that uses a laser pointer for interacting. It is worth mentioning that, when it comes to menus, we want to use them as little as possible. Since this is a VR game an item should be accessible from your surrounding and not via a menu.
changedUI InteractionThat's all for today, see you next time! AFTC

Hello, Tankers!

It was yet another busy week but most of the work done was code-related, so there isn't anything too flashy to share today. However, I still wanted to give you a quick recap of what was done.

Tiger's Lower Hull

This week, the lower hull was stripped of all its components and received a coat of "Afrika Korp Tropical" paint scheme.

But of course, the logistics company that was in charge managed to miss-handle it during transportation, I think they might be a little jealous! However, the camo we will be applying in the field will cover the scratches right up. And that reminds me, yes you will be able to change color schemes and camouflage in the future! Each camo scheme will adversely affect how you are detected by the enemy. ːsteamhappyː

UI Interaction

User Interface Interaction System was recreated from scratch this week. There will be a wrist menu (like a quick menu) which you can interact by touching, and a conventional menu (for settings, etc..) that uses a laser pointer for interacting. It is worth mentioning that, when it comes to menus, we want to use them as little as possible. Since this is a VR game an item should be accessible from your surrounding and not via a menu.

That's all for today, see you next time! AFTC

Source

Steam News / 18 October 2020

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