Full notes
Full Armored Front: Tiger Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Dear Tiger Commanders!
Just wanted to give you a quick status update on the development progress and share a few screenshots. Since the last announcement, it has been a very busy two weeks and a lot of progress was made in artwork and, in areas of code and framework.
Art Update
A new turret came out of the factory with an 88 gun and most of the vital parts. This should carry us up to the Early Access launch. However, do keep in mind that this model is by no means meant to be the final version. Please take this as a starting point and a work in progress. The model and the detail will be improved significantly over the course of the development.
Commander Cupola
Tiger commander had 7 periscopes in the cupola, giving a good 360-degree view of the battlefield.
8.8 cm KwK 36
Generally referred to as "the 88", this feared gun was able to fire Panzergranate 39 (APCBC), HEAT, HE, and the Panzergranate 40 (APCR). In the game, you will also be issued smoke rounds.
Code/Framework and Game Systems Update
There is a lot of existing code that will be reused from the previous version, but some systems will be completely overhauled or created from scratch including the interaction and locomotion system. During the last two weeks, a new locomotion system was introduced. Now, while in the tank, you can grab and drag yourself around, allowing you to move freely to any point within the tank with precision –you will see this in action in the coming weeks.
Hope you have a great weekend! AFTC
Source
Changelog.gg summarizes and formats this update. How we read updates.
