Full notes
Full Armored Evolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
We've Launched Our New Game On Kickstarter!
We need your help to fund and make this game all it can be! This game simply won't be as good without your support.
What Sets Us Apart
We are huge fans of turn based co-op RPGs (we constantly play games like Divinity or Baldur’s Gate 3 etc.) but found that there were some common drawbacks.
Turns take too long (especially when you have that one friend on your team that has to calculate every possible combination of outcomes before taking his turn).
Targeting/Navigation is sometimes tedious.
Excessive waiting for other players to finish activities you're not involved in.
Storyline difficult to follow in multiplayer mode.
With Stolen Realm we are trying to solve these issues by implementing the following:
A simultaneous team turn system for faster paced combat.
Fixed camera with a hex based grid for easy navigation and targeting.
Fun, rewarding activities and exploration where all members of the party always have something to do.
An engaging story that brings you along as a party.
[Bonus] The ragdoll effects make pummeling enemies feel incredible!
We can't wait to hear what you think. We are so thankful for all your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
