In the screenshot, you can see sketches of new emotions and poses for the main character that are currently being drawn. And below is our development roadmap for the Armita’s Search prologue over the next few months.
Full notes
Full Armita's Search update
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What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedIn the screenshot, you can see sketches of new emotions and poses for the main character that are currently being drawn. And below is our development roadmap for the Armita’s Search prologue over the next few months. In June , we want to strengthen the card side of the game: add new combat cards, rebalance old ones, divide them into three complexity tiers and introduce them to the player gradually so the mechanics are easier to learn, improve the fighter spawn UI, shorten overly wordy tooltips, and polish events. An important goal for the month is to bring the prologue story to the point where Armita leaves the bunker. This will include new battles, new characters, and a mechanic for reprogramming Fred. In July , we plan to finish the prologue. This includes around half a dozen battles, new enemies, new characters, challenging encounters, getting the truck, and leaving the first region. This is an important milestone: the game should start to feel like a complete adventure with travel, companions, choices, and a full deck. Our second major goal for the month is to add a draft Japanese localization. In August , we will focus on visual polish, UX, improving the design and readability, adding localization into two more languages, reviewing feedback, and preparing promo materials — especially materials for the trailer. In September , we will work on the final pass: balance, tutorials, glossary, interface improvements, and polish-level bug fixing. The main goal of this stage is to finish the Armita’s Search prologue and make it clear, polished, and complete enough to show the game to a wider audience. Starting in October , we will begin preparing the demo version. It will include several features that are not in the current build yet, such as forming your deck at the start of the second region by choosing Armita’s active preset and specific companions with their own mini-decks, voice acting, and content from the second region. You can add it to your wishlist here: Armitas Search Clean water to you all! Stay with us!
Armita's Search changes
addedIn the screenshot, you can see sketches of new emotions and poses for the main character that are currently being drawn. And below is our development roadmap for the Armita’s Search prologue over the next few months. In June , we want to strengthen the card side of the game: add new combat cards, rebalance old ones, divide them into three complexity tiers and introduce them to the player gradually so the mechanics are easier to learn, improve the fighter spawn UI, shorten overly wordy tooltips, and polish events. An important goal for the month is to bring the prologue story to the point where Armita leaves the bunker. This will include new battles, new characters, and a mechanic for reprogramming Fred. In July , we plan to finish the prologue. This includes around half a dozen battles, new enemies, new characters, challenging encounters, getting the truck, and leaving the first region. This is an important milestone: the game should start to feel like a complete adventure with travel, companions, choices, and a full deck. Our second major goal for the month is to add a draft Japanese localization. In August , we will focus on visual polish, UX, improving the design and readability, adding localization into two more languages, reviewing feedback, and preparing promo materials — especially materials for the trailer. In September , we will work on the final pass: balance, tutorials, glossary, interface improvements, and polish-level bug fixing. The main goal of this stage is to finish the Armita’s Search prologue and make it clear, polished, and complete enough to show the game to a wider audience. Starting in October , we will begin preparing the demo version. It will include several features that are not in the current build yet, such as forming your deck at the start of the second region by choosing Armita’s active preset and specific companions with their own mini-decks, voice acting, and content from the second region. You can add it to your wishlist here: Armitas Search Clean water to you all! Stay with us!
In the screenshot, you can see sketches of new emotions and poses for the main character that are currently being drawn. And below is our development roadmap for the Armita’s Search prologue over the next few months. In June, we want to strengthen the card side of the game: add new combat cards, rebalance old ones, divide them into three complexity tiers and introduce them to the player gradually so the mechanics are easier to learn, improve the fighter spawn UI, shorten overly wordy tooltips, and polish events. An important goal for the month is to bring the prologue story to the point where Armita leaves the bunker. This will include new battles, new characters, and a mechanic for reprogramming Fred. In July, we plan to finish the prologue. This includes around half a dozen battles, new enemies, new characters, challenging encounters, getting the truck, and leaving the first region. This is an important milestone: the game should start to feel like a complete adventure with travel, companions, choices, and a full deck. Our second major goal for the month is to add a draft Japanese localization. In August, we will focus on visual polish, UX, improving the design and readability, adding localization into two more languages, reviewing feedback, and preparing promo materials — especially materials for the trailer. In September, we will work on the final pass: balance, tutorials, glossary, interface improvements, and polish-level bug fixing. The main goal of this stage is to finish the Armita’s Search prologue and make it clear, polished, and complete enough to show the game to a wider audience. Starting in October, we will begin preparing the demo version. It will include several features that are not in the current build yet, such as forming your deck at the start of the second region by choosing Armita’s active preset and specific companions with their own mini-decks, voice acting, and content from the second region. You can add it to your wishlist here: Armitas Search Clean water to you all! Stay with us!