Full notes
Full Armed to the Gears update
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What changed
- Gameplay
- UI and audio
Armed to the Gears changes
Hi guys! Here’s another important update with some cool stuff:
- Easy Mode addedYou can now select the Easy mode, besides Normal and Hard, in the Gameplay tab at the Command Room. This mode will increase your available energy from captured reactors, spawn less and weaker enemies and increase your power. There’s a 20% kill reduction as a penalty, just as the Hard mode has a 20% increased kill number as a bonus.
Better Aiming: Both the primary (machine guns, plasma guns, etc) and secondary (grenade and missile launcher) had their aiming calibrated. You may notice it’s easier to aim and hit enemies.
Four NPCs were added to the headquarters area, to provide background story dialogs, help and directions.
New sound effects for cyborg and mutant units (voices).
Turrets now have some idle animation while no target is acquired.
Many assorted bug fixes and improvements.
This is also the first release candidate for the official game launch, so please let me know of every bug you find in the community forum. Thanks everyone for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
