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Steam News16 April 20242y ago

Armechgeddon 1.0

The original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage.

In this update2

Full notes

Full Armechgeddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Maps
  • Performance
addedThe original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long!
changedRelease Content24 weapon upgrades
changedRelease Content5 different maps
changedRelease ContentEach map has a unique weather hazard
changedRelease ContentAn "Armechgeddon" map with randomized environment, weathers, bosses
changedRelease ContentSome extra optimization and increased enemy counts

Armechgeddon changes

addedThe original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long!
changed24 weapon upgrades
changed5 different maps
changedEach map has a unique weather hazard
changedAn "Armechgeddon" map with randomized environment, weathers, bosses

The original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long!

Release Content

  • 14 pilots

  • 14 mechs (6 core designs and 8 extra variants)

  • 24 weapon upgrades

  • 16 mech upgrades

  • 18 weapons

  • 5 different maps

  • Each map has a unique weather hazard

  • An "Armechgeddon" map with randomized environment, weathers, bosses

  • 30 different enemy varieties

  • Some extra optimization and increased enemy counts

  • Graphical polish across the board

  • Added a parry mechanic to melee attacks, to protect your mech mid-melee

Note: Progression has been reset

Post-Release

I expect to find some bugs, so post any problems you run into in the discussion boards, and expect a maintenance patch or two at some point.

I will be starting a new project now, but depending on Armechgeddon's performance and my availability, there are a few things on my list for the future. These aren't officially planned, but I'm hoping I can work on them some day:

  • Additional free content - especially some planned weapons that didn't make it

  • Upgrade to Godot 4

  • Switch port

  • Kaiju-themed DLC

Thanks for playing!

Source

Steam News / 16 April 2024

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