In this update2
Full notes
Full Armechgeddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Armechgeddon changes
The original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long!
Release Content
14 pilots
14 mechs (6 core designs and 8 extra variants)
24 weapon upgrades
16 mech upgrades
18 weapons
5 different maps
Each map has a unique weather hazard
An "Armechgeddon" map with randomized environment, weathers, bosses
30 different enemy varieties
Some extra optimization and increased enemy counts
Graphical polish across the board
Added a parry mechanic to melee attacks, to protect your mech mid-melee
Note: Progression has been reset
Post-Release
I expect to find some bugs, so post any problems you run into in the discussion boards, and expect a maintenance patch or two at some point.
I will be starting a new project now, but depending on Armechgeddon's performance and my availability, there are a few things on my list for the future. These aren't officially planned, but I'm hoping I can work on them some day:
Additional free content - especially some planned weapons that didn't make it
Upgrade to Godot 4
Switch port
Kaiju-themed DLC
Thanks for playing!
Source
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