In this update3
Full notes
Full Armechgeddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Balance
- Performance
Armechgeddon changes
This update is the first half of the "future tech" themed update, focusing on more build options and filling the maps with a bit of variety.
I wanted to get something out for the steam shmup event, so I decided to break it up into 2 parts, since there is a good bit here!
Main Changes and Additions
Added "scientist" pilot
Added Gamma Cannon weapon
Added Auxiliary Array weapon
Added new "map utilities" to find throughout the maps (detailed below)
Added destructible buildings throughout the maps
Added a minimap, to help locate map utilities
Added a reroll mechanic, allowing you to get a new set of upgrade options
Added new weapon upgrades (detailed below)
Added new mech upgrades (detailed below)
Map Utilities
Jump Pad
Air Drop
Repair Pad
Powerup Pad
New Mech Upgrades
Heavy Ordnance
Advanced Sensors
Reactor Overclock
Spiked Armor
Stabilizer Arm
New Weapon Upgrades
Manual Override
Overpressured
Fragmentation
Smaller/Misc Changes
Changed some enemy colors to be less boring
Lots of other visual tweaks and improvements
Windowed mode now remembers its size
Known Issues
This update has introduced some performance slowdowns, but only when leaving the level up menu/pause menu for some reason? Still tracking it down, but since it runs as smoothly as before during normal gameplay, I think its okay to get the content out and try to patch it asap. Feel free to yell in the discussions page and share your hardware if its unplayable for you!
The Next Update: Future Tech Part 2
This shouldn't be too far out, as I'll just be polishing up and finishing everything planned for this content drop. The things I'm planning currently are:
"Manticore" mech
A few additional upgrades
A few other map utility types
More building variety, hopefully a few map-specific structures/features
Some additional minimap features/adjustments
Performance improvements
I would like to add a new map in this update, but I think that I will save brand new maps and possibly modes for the final 1.0 update, so people who have played a lot have something new to dig into. That's all for now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
