HomeGamesUpdatesPricingMethodology
Steam News25 September 20232y ago

Content Drop: Future Tech Part 1

This update is the first half of the "future tech" themed update, focusing on more build options and filling the maps with a bit of variety.

In this update3

Full notes

Full Armechgeddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions15 changes0 removals
  • Maps
  • Events
  • Gameplay
  • Balance
  • Performance
changedThis update is the first half of the "future tech" themed update, focusing on more build options and filling the maps with a bit of variety.
changedI wanted to get something out for the steam shmup event, so I decided to break it up into 2 parts, since there is a good bit here!
addedMain Changes and AdditionsAdded "scientist" pilot
addedMain Changes and AdditionsAdded Gamma Cannon weapon
addedMain Changes and AdditionsAdded Auxiliary Array weapon
addedMain Changes and AdditionsAdded new "map utilities" to find throughout the maps (detailed below)

Armechgeddon changes

changedThis update is the first half of the "future tech" themed update, focusing on more build options and filling the maps with a bit of variety.
changedI wanted to get something out for the steam shmup event, so I decided to break it up into 2 parts, since there is a good bit here!
addedAdded "scientist" pilot
addedAdded Gamma Cannon weapon
addedAdded Auxiliary Array weapon

This update is the first half of the "future tech" themed update, focusing on more build options and filling the maps with a bit of variety.

I wanted to get something out for the steam shmup event, so I decided to break it up into 2 parts, since there is a good bit here!

Main Changes and Additions

  • Added "scientist" pilot

  • Added Gamma Cannon weapon

  • Added Auxiliary Array weapon

  • Added new "map utilities" to find throughout the maps (detailed below)

  • Added destructible buildings throughout the maps

  • Added a minimap, to help locate map utilities

  • Added a reroll mechanic, allowing you to get a new set of upgrade options

  • Added new weapon upgrades (detailed below)

  • Added new mech upgrades (detailed below)

Map Utilities

  • Jump Pad

  • Air Drop

  • Repair Pad

  • Powerup Pad

New Mech Upgrades

  • Heavy Ordnance

  • Advanced Sensors

  • Reactor Overclock

  • Spiked Armor

  • Stabilizer Arm

New Weapon Upgrades

  • Manual Override

  • Overpressured

  • Fragmentation

Smaller/Misc Changes

  • Changed some enemy colors to be less boring

  • Lots of other visual tweaks and improvements

  • Windowed mode now remembers its size

Known Issues

This update has introduced some performance slowdowns, but only when leaving the level up menu/pause menu for some reason? Still tracking it down, but since it runs as smoothly as before during normal gameplay, I think its okay to get the content out and try to patch it asap. Feel free to yell in the discussions page and share your hardware if its unplayable for you!

The Next Update: Future Tech Part 2

This shouldn't be too far out, as I'll just be polishing up and finishing everything planned for this content drop. The things I'm planning currently are:

  • "Manticore" mech

  • A few additional upgrades

  • A few other map utility types

  • More building variety, hopefully a few map-specific structures/features

  • Some additional minimap features/adjustments

  • Performance improvements

I would like to add a new map in this update, but I think that I will save brand new maps and possibly modes for the final 1.0 update, so people who have played a lot have something new to dig into. That's all for now!

Source

Steam News / 25 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.