What changed
1 fix0 additions0 changes0 removals
fixedComplete the Middle East War script in historical mode The storage limit is triggered only when the resource exceeds 1000 If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage The number of fortress-like units that can be built in an area will be limited by the area's city defense level Increased the build time and cost of fortress units Optimization of coastline mapping Map rendering logic optimization Map, soldier model material picture quality optimization Fixed a bug that could cause pathfinding errors Fixed bug with soldier model error
Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党 changes
fixedComplete the Middle East War script in historical mode The storage limit is triggered only when the resource exceeds 1000 If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage The number of fortress-like units that can be built in an area will be limited by the area's city defense level Increased the build time and cost of fortress units Optimization of coastline mapping Map rendering logic optimization Map, soldier model material picture quality optimization Fixed a bug that could cause pathfinding errors Fixed bug with soldier model error
Complete the Middle East War script in historical mode The storage limit is triggered only when the resource exceeds 1000 If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage The number of fortress-like units that can be built in an area will be limited by the area's city defense level Increased the build time and cost of fortress units Optimization of coastline mapping Map rendering logic optimization Map, soldier model material picture quality optimization Fixed a bug that could cause pathfinding errors Fixed bug with soldier model error