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Steam News28 April 20251y ago

Progression Overhaul

Progression Overhaul With this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract.

In this update2

Full notes

Full Armada: Last Light update

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What changed

5 fixes0 additions3 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Fixes
  • Balance
changedProgression OverhaulWith this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract. The cycle count has now been replaced with a cluster map. This map represents the progress of the entire game, as you venture further outward the difficulty and rewards will increase. Difficulty and rewards have also been overhauled, progression now happens much faster so enemies will become noticeably more difficulty and the rewards gained at the end of each galaxy will be much more powerful as well. You will also unlock new ships and new tech as you defeat galaxies. 6 new ships have been added and 6 new tech have been added to unlock
changedProgression OverhaulUnfortunately, as a part of this update previously unlocked cycles will be reset however you will retain all unlocked starting ships
fixedOther NotesFixed a performance issue with skipping the tutorial
fixedOther NotesFixed a bug where upgrades on capital ship were not calculated correctly
fixedOther NotesFixed a bug where 2 techs shared behavior
fixedOther NotesFixed a bug where the damage on support ships was being rounded to an int instead of a float

Armada: Last Light changes

changedWith this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract. The cycle count has now been replaced with a cluster map. This map represents the progress of the entire game, as you venture further outward the difficulty and rewards will increase. Difficulty and rewards have also been overhauled, progression now happens much faster so enemies will become noticeably more difficulty and the rewards gained at the end of each galaxy will be much more powerful as well. You will also unlock new ships and new tech as you defeat galaxies. 6 new ships have been added and 6 new tech have been added to unlock
changedUnfortunately, as a part of this update previously unlocked cycles will be reset however you will retain all unlocked starting ships
fixedFixed a performance issue with skipping the tutorial
fixedFixed a bug where upgrades on capital ship were not calculated correctly
fixedFixed a bug where 2 techs shared behavior

Progression Overhaul

With this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract. The cycle count has now been replaced with a cluster map. This map represents the progress of the entire game, as you venture further outward the difficulty and rewards will increase. Difficulty and rewards have also been overhauled, progression now happens much faster so enemies will become noticeably more difficulty and the rewards gained at the end of each galaxy will be much more powerful as well. You will also unlock new ships and new tech as you defeat galaxies. 6 new ships have been added and 6 new tech have been added to unlock

Unfortunately, as a part of this update previously unlocked cycles will be reset however you will retain all unlocked starting ships

There is an option in settings to delete your save state for anyone who would like to start from the beginning

Other Notes

  • Fixed a performance issue with skipping the tutorial

  • Fixed a bug where upgrades on capital ship were not calculated correctly

  • Fixed a bug where 2 techs shared behavior

  • Fixed a bug where the damage on support ships was being rounded to an int instead of a float

  • Adjusted enemy capital ship hitpoints

  • Fixed an memory reference issue where ship unlocks would be duplicated

Source

Steam News / 28 April 2025

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