In this update6
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Full Ark's Wonder Dungeon update
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Repeated intro
Hello! This patch is a major update that reworks a few story bosses, tweaked Clown, and adds a unique series of cutscenes to the late game. Other decently big changes included, too. I guess.
What changed
- Gameplay
- Balance
- UI and audio
Ark's Wonder Dungeon changes
BOSS BUFFS
CHAPTER 6:
Like 1.4's patch notes predicted, some Dark Side bosses needed some tweaks (thankfully, not as many as I thought.) -Glutton's agility is upper to 8 from 5.
-MOTHER no longer counters. -MOTHER's agility is lowered to 15 from 36.
-BROTHER's Elemental Wilt confusion chance is now 5% instead of 30%. -Brother's Elemental Wilt now has an 80% chance of removing Eletection.
CHAPTER 8:
Evil Empress' first phase has gotten some decently significant buffs. -Evil Empress defense is raised from 45 from 30. -Evil Empress agility is raised to 7 from 6. -Evil Empress health is 2250, up from 2000. -Knight Ending damage cap is now 90 instead of 55.
CHAPTER 9:
Pure Ark has gotten quite a few buffs. Feel free to complain if she's too busted. (Bring wipes.)
-When she's under 30% HP, every form shift will cause her to be inflicted with enraged and glass. If she has enraged 1, she'll get enraged 2, etc. Enraged 3 and beyond, she'll get shattered glass instead. -Pure Weight will now burn through resists. (Dark Shield is safe.) -Pure Ark will no longer use either Sedate status move. -If Irate, Pure Ark will spam Botched Purification until she is no longer Irate. -Wincing Wipe's damage is now 25 instead of 10. -Reverse Revenge no longer 100% confuses, ignores taunt, and will hit three random targets. -Pure Hand will now hit everybody. It only succeeds 40% of the time. It will set all hit target's ATB to 10%. -Pure Ark's melee form now has a 30% chance to inflict glass on hit.
CHAPTER 10:
IMPURITY's defense raised from 7 to 77. He's supposed to be the hardest boss. He WILL be the hardest boss. Bring Brick Hand or perish.
CLOWN TWEAKS
Honking over and over again to gain more Clown Score was turned far more braindead by 1.1's Wait command. Tweaked some things to make it more actively strategic and make Melon Mime have a more limited but dynamic playstyle.
Study can now only be used 5 times per battle. It gives double the Clown Score when used against bosses. It will remove any stuns and set the target's ATB to 90% so you'll have to study only when you think you can take hits.
Clown's Experimentation was rarely used despite it being the optimal way of gaining Clown Score later in runs. It no longer has a warm-up, costs 30 MP to use, and has had its cooldown tweaked from 10 to 30.
OVERPOWERED ITEM REWORKS:
Omni-Orb: -Omni-Orb's cooldown is now 20 turns instead of 5. -Omni-Orb's cost is now 200 instead of 50. -Omni-Orb now does 36 guaranteed damage instead of 60.
Ark's Flail: -Ark's Flail will no longer randomly stun the user. -Ark's Flail will now lower your attack by 50% when you're above 95% HP. -Ark's Flail will now only raise your attack and critical chance when you're below 40% HP. (Down from 50%.) -Ark's Flail will only enraged you at the start of battles if you're on room 50 or above.
NEW MAGNIFICO CUTSCENES:
There are now six unique cutscenes that play whenever you die and you've gotten a character's ending.
They were written to give Magnifico a better paced character leading up to the finale.
ENCUMBERED ALERT:
A very simple change, but the backpack UI element will now change its graphic whenever your inventory is actually full.
VARIOUS CHANGES AND FIXES:
-Scarecrow's Depression no longer has a miss chance. Instead, it lowers your agility by 40%. -Scarecrow's Wrath lowers your defense by 50% instead of the previous 15%. -Scarecrow's Greed lowers your recovery by 50% instead of the previous 25%. -Campfire stories should be much, much more common. -John's Spellbook now works properly as a book buff. -Avenger's Malice achievement slightly reworked in an attempt to fix a bug where it couldn't be achieved. -
Merchant Jr's Pay to Win now gets powered up even when she is not in the party.
-Annoying text box that keeps appearing when you hold both crowns should be gone. -
In Enraged Mode, you should be able to encounter enemies in rooms 1-15 in areas past Mossy Ruins again.
Source
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