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Steam News11 January 20179y ago

Alpha Update 0.3.5

We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.

Full notes

Full Arkin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes7 additions8 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
changedNew FeaturesDynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.
changedEnhancementsCluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius
changedEnhancementsAI aiming precision improvements
addedEnhancementsSpace elevator now has collision geometry
addedEnhancementsMany objects now have Level of Detail meshes to improve performance
addedEnhancementsShadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras

We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.

New Features

Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.

Enhancements

  • Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius

  • Third person camera has been rewritten to solve issues with manual rotation and strange follow behavior

  • Animated landing gear, will automatically deploy/retract when appropriate

  • AI aiming precision improvements

  • AI will better compensate for target leaders

  • Space elevator now has collision geometry

  • Many objects now have Level of Detail meshes to improve performance

  • Shadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras

  • Added a quick cutscene to Tutorial to introduce the mission

  • New Arkin turret models

  • Added damage areas to TDF ship thrusters, because at some point someone will complain this feature is missing

  • Improved HUD missile warning system to handle multiple missiles

Bug Fixes

  • Fix some billboard issues with volumetric lights

  • Fix possible checkpoint reload issue in Tutorial

  • Switched back to correct skybox in Border Raid Pt.2

  • Fixed some issues with AI and GOExtension targeting registering, should stop too many AI engaging a single target

  • Fixed instances of Reset function conflicting with MonoBehaviour

  • Fix darkness in customization hangar caused by broken SSAO

  • Fixed pause menu issues with Confirmation Dialog and pressing ESC

  • Tweak Border Raid Pt.3 layout to properly align with incoming warp vector

  • Fix directional light shadows in Level01_03

  • Add hangar ambient light control to stop scene ambient bleeding in

  • Fix hangar launch prompt appearing after docking

  • Disable in launch tunnel to stop superfluous warnings

  • Updated TDF Capital with launch tunnel alignment fixes

  • Fixed hard lock radius not updating correctly

  • Double pause for audio to stop coroutine audio leaks

  • Fix for not being able to switch cameras after cutscenes

  • Increased far camera ranges to avoid clipping distant geometry

  • Fixed issues with tutorial and main menu mission select

  • Tweak weapon input handling to better handle pausing

Source

Steam News / 11 January 2017

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