Full notes
Full Arkin update
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What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.
New Features
Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.
Enhancements
Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius
Third person camera has been rewritten to solve issues with manual rotation and strange follow behavior
Animated landing gear, will automatically deploy/retract when appropriate
AI aiming precision improvements
AI will better compensate for target leaders
Space elevator now has collision geometry
Many objects now have Level of Detail meshes to improve performance
Shadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras
Added a quick cutscene to Tutorial to introduce the mission
New Arkin turret models
Added damage areas to TDF ship thrusters, because at some point someone will complain this feature is missing
Improved HUD missile warning system to handle multiple missiles
Bug Fixes
Fix some billboard issues with volumetric lights
Fix possible checkpoint reload issue in Tutorial
Switched back to correct skybox in Border Raid Pt.2
Fixed some issues with AI and GOExtension targeting registering, should stop too many AI engaging a single target
Fixed instances of Reset function conflicting with MonoBehaviour
Fix darkness in customization hangar caused by broken SSAO
Fixed pause menu issues with Confirmation Dialog and pressing ESC
Tweak Border Raid Pt.3 layout to properly align with incoming warp vector
Fix directional light shadows in Level01_03
Add hangar ambient light control to stop scene ambient bleeding in
Fix hangar launch prompt appearing after docking
Disable in launch tunnel to stop superfluous warnings
Updated TDF Capital with launch tunnel alignment fixes
Fixed hard lock radius not updating correctly
Double pause for audio to stop coroutine audio leaks
Fix for not being able to switch cameras after cutscenes
Increased far camera ranges to avoid clipping distant geometry
Fixed issues with tutorial and main menu mission select
Tweak weapon input handling to better handle pausing
Source
Changelog.gg summarizes and formats this update. How we read updates.
