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Steam News20 July 20261mo ago

Patch 0.102: Visual updates and more

Let's start our last pre-release week with an update! For this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.

In this update1

Full notes

Full Ariokan - create your cards, break the Meta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Events
changedLet's start our last pre-release week with an update!
changedFor this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.
changedFollowing our closed beta's community feedback, we also tweaked some of our less-played Legends, especially raising their health or lowering their summoning conditions, so they get more chances to shine before getting smoked by the opponent's countermeasures.
changedAs usual, the patch comes with plenty of other fixes and quality-of-life improvements. Full patch notes below, but first:
addedGeneral[UI] Added animated artwork for many Gods/Legends-related cards (I.E: Acquatic Trap), and upgraded/animated artworks of some summonable units
addedGeneral[UX] Added estimate queue time for PvP queue

Ariokan - create your cards, break the Meta changes

changedLet's start our last pre-release week with an update!
changedFor this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.
changedFollowing our closed beta's community feedback, we also tweaked some of our less-played Legends, especially raising their health or lowering their summoning conditions, so they get more chances to shine before getting smoked by the opponent's countermeasures.
changedAs usual, the patch comes with plenty of other fixes and quality-of-life improvements. Full patch notes below, but first:
added[UI] Added animated artwork for many Gods/Legends-related cards (I.E: Acquatic Trap), and upgraded/animated artworks of some summonable units

Let's start our last pre-release week with an update!

For this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.

Here's how Young Vampire looks like now, for example:

P.S: did you notice the Divine Turret spinning in the bottom right corner?

Following our closed beta's community feedback, we also tweaked some of our less-played Legends, especially raising their health or lowering their summoning conditions, so they get more chances to shine before getting smoked by the opponent's countermeasures.

As usual, the patch comes with plenty of other fixes and quality-of-life improvements. Full patch notes below, but first:

  1. Join our community on Discord to stay up to date with the latest news and see what others are creating

  2. Wishlist Ariokan

Ariokan create your cards break the Meta

Remember: the demo benefits from all updates too! Play it if you haven't already :D

General

  • [Balancing] Ryuka: summoning condition threshold: 7 -> 5

  • [Balancing] Fenor: summoning condition threshold: 50 -> 40

  • [Balancing] Jack: 5/4 -> 5/5

  • [Balancing] Iris, Luna, Decker: 4/4 -> 4/5

  • [Balancing] Sodrel: 3/3 -> 3/6

  • [Balancing] Adalyna: 5/5 -> 6/6; summoning condition threshold: 10 -> 8

  • [Balancing] Adalyna Lunar: 9/5 -> 9/9

  • [Balancing] Adalyna Solar: 5/8 -> 5/9

  • [UI] Added animated artwork for many Gods/Legends-related cards (I.E: Acquatic Trap), and upgraded/animated artworks of some summonable units

  • [UX] Added estimate queue time for PvP queue

  • [UX] Made it clearer what should be edited in the Stats step of card creation tutorial

  • [UX] Added interactive keyword names and special words in Legends' summoning conditions

  • [UX] Collection's text filter kicks in after you finish typing, to avoid unneeded searches

  • [Bugfix] Fixed Collection's scrollbar jumping back/forward and being clunky when scrolling

  • [Bugfix] Fixed a GPU issue with animated artworks when scrolling cards

Match

  • [Bugfix] Fixed Autopass triggering if you summoned a unit that triggered a chain during your turn after attacking

  • [Bugfix] Fixed targets sometimes being lost

  • [Bugfix] Fixed "end turn" button requiring a double click if you tried to press it after the opponent normal summoned after you normal summoned

  • [Bugfix] Fixed softlock if passing at the end of a challenge

Cards Editor

  • [Balancing] Frightened Enemy is now unassailable

Source

Steam News / 20 July 2026

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