In this update1
Full notes
Full Ariokan - create your cards, break the Meta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
- Events
Ariokan - create your cards, break the Meta changes
Let's start our last pre-release week with an update!
For this patch, we've reworked several of our old artworks and started animating some of them, especially the ones of cards related to Gods and Legends.
Here's how Young Vampire looks like now, for example:
P.S: did you notice the Divine Turret spinning in the bottom right corner?
Following our closed beta's community feedback, we also tweaked some of our less-played Legends, especially raising their health or lowering their summoning conditions, so they get more chances to shine before getting smoked by the opponent's countermeasures.
As usual, the patch comes with plenty of other fixes and quality-of-life improvements. Full patch notes below, but first:
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Wishlist Ariokan
Ariokan create your cards break the Meta
Remember: the demo benefits from all updates too! Play it if you haven't already :D
General
[Balancing] Ryuka: summoning condition threshold: 7 -> 5
[Balancing] Fenor: summoning condition threshold: 50 -> 40
[Balancing] Jack: 5/4 -> 5/5
[Balancing] Iris, Luna, Decker: 4/4 -> 4/5
[Balancing] Sodrel: 3/3 -> 3/6
[Balancing] Adalyna: 5/5 -> 6/6; summoning condition threshold: 10 -> 8
[Balancing] Adalyna Lunar: 9/5 -> 9/9
[Balancing] Adalyna Solar: 5/8 -> 5/9
[UI] Added animated artwork for many Gods/Legends-related cards (I.E: Acquatic Trap), and upgraded/animated artworks of some summonable units
[UX] Added estimate queue time for PvP queue
[UX] Made it clearer what should be edited in the Stats step of card creation tutorial
[UX] Added interactive keyword names and special words in Legends' summoning conditions
[UX] Collection's text filter kicks in after you finish typing, to avoid unneeded searches
[Bugfix] Fixed Collection's scrollbar jumping back/forward and being clunky when scrolling
[Bugfix] Fixed a GPU issue with animated artworks when scrolling cards
Match
[Bugfix] Fixed Autopass triggering if you summoned a unit that triggered a chain during your turn after attacking
[Bugfix] Fixed targets sometimes being lost
[Bugfix] Fixed "end turn" button requiring a double click if you tried to press it after the opponent normal summoned after you normal summoned
[Bugfix] Fixed softlock if passing at the end of a challenge
Cards Editor
[Balancing] Frightened Enemy is now unassailable
Source
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