In this update1
Full notes
Full Ariokan - create your cards, break the Meta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Events
Ariokan - create your cards, break the Meta changes
"For each soul that swears to my depths, another cutlass shall rise from the foam"- Calypso, Voice of the Surging Tide
| Steam post image | Steam post image |
As we approach Ariokan's first public release, we've released a new community-made God called "Calypso" you can build your deck around, together with plenty of bugfixes and a new customizable game mode.
Full patch notes below, but first:
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Wishlist Ariokan
Ariokan create your cards break the Meta
General
[Feature] New Mantes God: "Calypso" joins the battle!
[Feature] Added a customizable rule that allows you to play Relics in PvP custom matches (try the new "Reliquary" monthly game mode for a taste!)
[Bugfix] Fixed Steam account not linking permanently with Epic on Demo
Match
[UX] Added in-match button to show the Relics of each player
[Bugfix] Fixed game hanging if an AI target became invalid due to sudden board changes mid-chain
[Bugfix] Fixed AI recursion in special cases after recent fixes
[Bugfix] Potentially fixed endless ping-pong of actions in end phase after the target of a card with an automatic Trigger (I.E: Twilight) lost its target due to a chain.
[Bugfix] Fixed game crashing if a Legend tried to summon while the opponent was picking a target for something auto-triggered (I.E: Requiem, twilight, dawn).
[Bugfix] Fixed crash with consequential chains
[Bugfix] Fixed broken Card list targeting for AIs
[Bugfix] Fixed some targeting and AI logic related to applying keywords to invalid targets
[Bugfix] Fixed potential game hang related to milling when there were very few cards in the deck
Hunt For Gods (Roguelite mode)
[UI] Shop: card's cost is displayed
[UX] Added a tooltip on each node of the map
[UX] Nodes icons are no longer hidden by a lock icon
[Bugfix] Fixed several issues related to card ownership in Hunt For Gods
[Bugfix] Fixed banned cards being able to show up as rewards
[Bugfix] Fixed travel between nodes sometimes not working if your internet connection was slow
Source
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