In this update3
Full notes
Full Arinoa: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Arinoa: Conquest changes
Additions
Added FPS limit in the options.
Added tutorial to teach the basics.
Added resource items that can be picked up when certain structures are destroyed/units are killed.
Added Supplies item. This is used by towns to increase silver generation and experience gain for garrisoned units.
Added Caravans. Caravans will automatically move excess resources to towns that need it so that all towns are supplied.
Added icons representing structures, caravans, and traders when zoomed out.
Added bandits and bandit camps. Bandits will occasionally raid caravans, resource buildings, workers, and in rare cases towns. Current bandit types include: Humans, Goblins, Orcs, and Gnolls.
Changes
Improved the save system. Loading is 8x faster, saving is 45x faster, and save files are 80x smaller.
Updated the infrastructure menu.
Updated Freya's sprite.
Changed Resource buildings, workers, and towns to have higher requirements for leveling up, but give higher stats per level up than before.
Changed it so that the command unit will only follow the squad leader if automation is turned on.
Changed the behavior of traders. They will now trade with other factions using supplies. A percentage of their sales will go to their faction.
Updated the descriptions for some research items.
Increased cost of rank 3, 4, and 5 units.
Reduced overall cost of supporters.
Summoning skills will summon units at the same level as the skill.
Changed factions to only attack bandits/mobs or factions they are at war with.
Improved pathfinding so that units will avoid running into structures that are on their path.
Changed AI factions so that units will stop following squad leaders when they are garrisoned.
Updated town panel in the recruit menu to show wood and wheat.
Bug fixes
Fixed the wrong biome being used in some cases when loading a game.
Fixed resource buildings not playing sounds when being constructed in some cases.
Fixed resource buildings not being transparent and displaying the wrong resource amount when being constructed in some cases.
Fixed command unit still using skills when not automated.
Fixed damage numbers not using the appropriate color in some cases.
Fixed traders to display their class and stats properly in the workers menu.
Fixed town resources not being saved in some cases.
Fixed the wrong squad being highlighted when entering the units menu in some cases.
Fixed hold position button not displaying the correct state.
Fixed various missing translations.
Fixed translated text not fitting the UI in some cases.
Fixed some building effects not loading properly.
Fixed faction influence not working correctly when toggling it with F4.
Fixed settlers for AI factions not having a spawn cooldown.
Fixed worker names going outside the details panel if the name is too long.
Fixed town recruit tab not updating properly when unlocking a new unit through research.
Fixed reset button in research not resetting properly in certain situations.
Fixed unfollow button being visible in other menus.
Source
Changelog.gg summarizes and formats this update. How we read updates.
