In this update10
Full notes
Full Arid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Arid changes
Hi Survivors!
Time has come! We are releasing the first planned content update! Thank you for all the feedback that you have given us trough all our communication channels, we have been addressing it as fast as possible and we have some future plans to work on some of the points mentioned in the reviews.
Let's cut it short! Come visit us on the Developer Stream and check out the small teaser about the new area (except if you want to discover it directly in-game)!
What's new?
Mining Town A new whole area to explore and scavenge, with more hints on seems to have happened in the area.
UI Rework (Part 1) While technically complete, we are at a stage in which to improve the UI we need a larger base of users and feedback. So let us know what you think about the new interface!
What's next?
I want to remember that the Early Access phase of Arid will not last long, as it represents for us a learning experience on how to handle live content updates and player feedback.
Still, we have more content planned
- More bugfixing!
- A third
- and last
- additional area.
Metalforging
When makeshift tools are not enough! - Sleeping mechanic rework! To smooth your day/night experience! - Voicelines and improved narrative - Player based iterations on the UI & Interface
Patch Notes
Gameplay
CHANGES
Climbing
Improved climbing system movement
Sandstorm
Reworked cover system for sandstorm
Camera shake now doesn’t occur if the player is inside a cave.
General
Added coffee items near the rock at the start of the game
Changed water filter time from 5 seconds to 3 minutes
KNOWN ISSUE - With older saves, the drawers might not be opened correctly.
FIXES
FIXED - Player getting stuck in climbing animation after exiting rope while sandstorm is active
FIXED - Sandstorm being blue when certain settings were set to low
FIXED - Cover not always being applied properly when player is in cover during sandstorm
FIXED - Sandstorm not always properly loading after saving inside it
FIXED - Player can grab torch inside sandstorm under specific circumstances
FIXED - Leather icon not showing in crafting menu and inventory
FIXED - Narrative pickup text not scaling properly
FIXED - Key bind options for menu navigation not checking for rebound keys
Audio
CHANGES
Added mine entrance broken repair sound
Added step sound for barrels
Added step sound for little things made out of wood
Added step sound for bed
Added sound for grab bone
Added sound for grab item sack
Added sound for nicotiana
Added sound for broken table
Added open/close UI sound for radial disassembly Menu
Added step sound for metal sheet, barrel, bed, crate, tank and shelf
Added music for mining town
FIXES
Torch sound playing in menu
Ambience music playing in menu
User Interface
CHANGES
Added new art assets for the character menus
Added new art assets for the off-game menus
Added new backgrounds
Changed the buttons in the pause menu and the save menu
Save menu now takes a screenshot when saving
Readability improvements to all fonts used in menus
Added new art asset for the progress bars
Changed the notifications and pick-up popups background textures
Sleeping interface is now overhauled
Source
Changelog.gg summarizes and formats this update. How we read updates.
