In this update4
Full notes
Full Arid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Balance
Arid changes
Hi Survivors!
We're excited to announce that Arid has won the Best Student Game award at the Dutch Game Awards of 2021! Of course this would not have been possible without the amazing community so again, thank you! You have been amazing and we are really honored of having shared this experience with all of you.
Three of our team members at the Dutch Game Awards!
Now, onto the next topic: Update 1.1.0 Since release, we have received a LOT of valuable feedback from you and have been hard at work to polish your experience in Arid. This update contains many quality of life improvements (special thanks to one of our programmers, Tim, for his extra additions to the inventory systems) and even more bug fixes.
What's next? First of all, we apologize for the period of silence. Since Arid's release the team has taken a well-deserved break and everyone is preparing for graduation. Some are working on personal projects, others are learning through internships in smaller and larger companies. The team has now scaled down but we will keep monitoring for any eventual issues that might pop up, so keep giving us feedback! You can get in contact through the Steam Forum, our Discord or the in-game Feedback report. Besides extra QoL and bug fixes the current version of Arid is finished and will stay free forever. This however does not mean our adventure is over! The future holds many possibilities and we're very busy making plans for our next steps and will update you as soon as we can!
Update 1.1: Release Notes
Patch Notes
GAMEPLAY
CHANGES
Added ability to sort containers
Added ability to merge stacks for containers
Added ability to name saves
Added option to disable item notifications
Removed level streaming layers to prevent issues with separate level loading
Updated item, recipe & status descriptions for consistency
Updated credit list with new beta testers
Updated splash screen & increased logo resolution
Various minor updates to narrative items in all levels
Various quality of life updates to save menu for better controller functionality
FIXES
FIXED - Issues with animal trap not being fixable in mining town
FIXED - Being able to ‘escape’ the death screen allowing you to continue the game afterwards
FIXED - Water source refilling after save
FIXED - Interaction text is no longer being saved to prevent weird text issues after loading
FIXED - Items disappearing after they’re dropped
FIXED - Ending sequence not triggering when having the crosshair always on screen
FIXED - Failed interaction animation sometimes bugging out and leaving dot on screen
FIXED - Blend camera position damaging you when you jump into it
FIXED - Collision of floors in Mining town not playing the correct audio
FIXED - Sandstorm effect not being removed properly during saving and loading
FIXED - Containers and other savable not being reloaded correctly
FIXED - Typo in Getting Closer to Bubba? objective
FIXED - AI not being able to teleport to location far away
FIXED - Player not receiving fall damage
FIXED - Over encumbered not being applied correctly
FIXED - Inventory slot count not being correctly shown when transferring or dropping
FIXED - Controller transfer and drop on the same button
FIXED - Torch not working
FIXED - Sandstorm effect getting applied without a sandstorm present
FIXED - Sandstorm achievement not getting unlocked when in a sandstorm cover
AUDIO CHANGES
Added new sounds for stone material
Added sound for debris
Added unique sounds for running footsteps
Added sound to Campfire UI
Added sound for breaking wooden crates
Added sound for Objective Update notification
Added sound for repairing the bridge
Added sound for water footsteps
Added sound for breaking wheel
Added sound for holes in Mining town Cave
Added sound for floor
Added music for day/night cycle
Updated music for main menu
Updated various material sounds
Changed the occlusion distance of tiny water sources in caves
Changed volume of dirt pile sounds
Changed various elements of general audio mix
FIXES
FIXED - Issue with sounds spawning too close in moon valley
FIXED - Issue with book audio playing during the day/night music
FIXED - Rainfall sound is now of better quality
Source
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