HomeGamesUpdatesPricingMethodology
Steam News1 June 20262mo ago

šŸ“¢ Update Notes - 01/06/26

⚔Server Loading unassisted spells from Configuration.ini (#1613 - ReyarB) The SPELL_UNASSISTED_* constants are removed, and the list of allowed unassisted spells is now loaded from Configuration.

In this update1

Full notes

Full Argentum Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Server
removed⚔ServerLoading unassisted spells from Configuration.ini (#1613 - ReyarB) The SPELL_UNASSISTED_* constants are removed, and the list of allowed unassisted spells is now loaded from Configuration.ini (CONFIGURATIONS > UnassistedSpellsAllowed). Separators are normalized, and the search is optimized through caching and validation of the loaded list. An error is logged if the key does not exist. Example.Configuration.ini is updated with a list of examples.
added⚔ServerLoading RP keys from obj.dat for ForbiddenRace (#1595 - Temis-gt) Loading RP keys from obj.dat for ForbiddenRace is implemented. The initialization of RaceList and the reading of RP1..RPn in LoadOBJData are added, following the ForbiddenClass scheme. Valid Races: Human, Elf, Drow, Gnome, Dwarf, and Orc.
added⚔ServerLobby and Public Event Improvements (#1576 - Temis-gt) RoundAmount is added to t_Lobby and initialized from LobbySettings. When creating a public lobby, the event name takes precedence: instance description, scenario name, or "Event". The configuration is validated before making a lobby available. Creating public events is simplified, requiring only that the user be online. Minor refactoring of the lobby and event name creation flow.

Argentum Online changes

removedLoading unassisted spells from Configuration.ini (#1613 - ReyarB) The SPELL_UNASSISTED_* constants are removed, and the list of allowed unassisted spells is now loaded from Configuration.ini (CONFIGURATIONS > UnassistedSpellsAllowed). Separators are normalized, and the search is optimized through caching and validation of the loaded list. An error is logged if the key does not exist. Example.Configuration.ini is updated with a list of examples.
addedLoading RP keys from obj.dat for ForbiddenRace (#1595 - Temis-gt) Loading RP keys from obj.dat for ForbiddenRace is implemented. The initialization of RaceList and the reading of RP1..RPn in LoadOBJData are added, following the ForbiddenClass scheme. Valid Races: Human, Elf, Drow, Gnome, Dwarf, and Orc.
addedLobby and Public Event Improvements (#1576 - Temis-gt) RoundAmount is added to t_Lobby and initialized from LobbySettings. When creating a public lobby, the event name takes precedence: instance description, scenario name, or "Event". The configuration is validated before making a lobby available. Creating public events is simplified, requiring only that the user be online. Minor refactoring of the lobby and event name creation flow.

⚔Server

  • Loading unassisted spells from Configuration.ini (#1613 - ReyarB)

    The SPELL_UNASSISTED_* constants are removed, and the list of allowed unassisted spells is now loaded from Configuration.ini (CONFIGURATIONS > UnassistedSpellsAllowed).

    Separators are normalized, and the search is optimized through caching and validation of the loaded list.

    An error is logged if the key does not exist.

    Example.Configuration.ini is updated with a list of examples.

  • Loading RP keys from obj.dat for ForbiddenRace (#1595 - Temis-gt)

    Loading RP keys from obj.dat for ForbiddenRace is implemented.

    The initialization of RaceList and the reading of RP1..RPn in LoadOBJData are added, following the ForbiddenClass scheme.

    Valid Races: Human, Elf, Drow, Gnome, Dwarf, and Orc.

  • Lobby and Public Event Improvements (#1576 - Temis-gt)

    RoundAmount is added to t_Lobby and initialized from LobbySettings.

    When creating a public lobby, the event name takes precedence: instance description, scenario name, or "Event".

    The configuration is validated before making a lobby available.

    Creating public events is simplified, requiring only that the user be online.

    Minor refactoring of the lobby and event name creation flow.

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.