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Steam News27 May 20262mo ago

📢 Update Notes - 27/05/26

💻 Client PR #861 (ReyarB) chkAntiCheat has been converted into a global toggle switch, eliminating the auto-toggling of other controls and preventing duplicate messages due to lag.

In this update4

Full notes

Full Argentum Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition11 changes2 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
  • Events
  • Server
fixed💻 ClientchkAntiCheat has been converted into a global toggle switch, eliminating the auto-toggling of other controls and preventing duplicate messages due to lag. The penalty logic has also been adjusted, and visual details in the GM panel have been corrected.
changed💻 ClientThe thickness of the white border at the coordinates displayed in frmMain has been reduced. The text remains legible but with a more subtle and less intrusive outline.
changed💻 Client➝ Impact: Improved aesthetics and visual clarity in the interface.
fixed💻 ClientA crash in HandleCharAtaca has been fixed when VictimIndex = 0. This value is now allowed as "no victim" in failed attacks, preventing unnecessary errors.
changed💻 Client➝ Impact: Greater client stability, without crashes during invalid attacks.
changed💻 Client➝ Impact: More consistent code and simplified maintenance for event cancellation actions.
minimum ELO threshold3533minimum ELO threshold decreased, nerf

Argentum Online changes

fixedchkAntiCheat has been converted into a global toggle switch, eliminating the auto-toggling of other controls and preventing duplicate messages due to lag. The penalty logic has also been adjusted, and visual details in the GM panel have been corrected.
changedThe thickness of the white border at the coordinates displayed in frmMain has been reduced. The text remains legible but with a more subtle and less intrusive outline.
changed➝ Impact: Improved aesthetics and visual clarity in the interface.
fixedA crash in HandleCharAtaca has been fixed when VictimIndex = 0. This value is now allowed as "no victim" in failed attacks, preventing unnecessary errors.
changed➝ Impact: Greater client stability, without crashes during invalid attacks.

💻 Client

PR #861 (ReyarB)

chkAntiCheat has been converted into a global toggle switch, eliminating the auto-toggling of other controls and preventing duplicate messages due to lag. The penalty logic has also been adjusted, and visual details in the GM panel have been corrected.

➝ Impact: Greater manual control of AntiCheat and fewer duplicate penalties/logs.

PR #865 (Plus)

The thickness of the white border at the coordinates displayed in frmMain has been reduced. The text remains legible but with a more subtle and less intrusive outline.

➝ Impact: Improved aesthetics and visual clarity in the interface.

PR #862 (Plus)

A crash in HandleCharAtaca has been fixed when VictimIndex = 0. This value is now allowed as "no victim" in failed attacks, preventing unnecessary errors.

➝ Impact: Greater client stability, without crashes during invalid attacks.

PR #864 (Temis)

Direct calls to WriteCancelarTorneo/ParseUserCommand are replaced with a single WriteCancelarEvento, unifying cancellation behavior across different forms.

➝ Impact: More consistent code and simplified maintenance for event cancellation actions.

⚡Server

PR #1609 (Temis)

Handling is added for applicants whose character cannot be resolved: if the applicant's CharId <= 0, the localized message MSG_ASPIRANTE_OFFLINE_SIN_CHARID is sent, and the flow is interrupted to avoid processing invalid clan requests.

➝ Impact: Prevents errors and phantom clan requests when the character does not exist or is offline.

PR #1605 (ReyarB)

In Codigo/Protocol.bas, within HandleAntiMacroMessage, outgoing calls to WriteLocaleMsg and WriteShowMessageBox for the target user were removed, and the GM log entry was changed to record a registered control (“Registered anti-macro control”) instead of “sent.”

➝ Impact (inference): Improves consistency in event and request handling, reducing errors.

PR #1612 (Temis)

Fixes a bug where Team1 was being built using Team2 data in ties (copy-paste error). Additionally, the minimum ELO threshold was lowered from 35 to 33, the variable todosMayorA35 was renamed todosAptos, and message 1697 was updated to reflect the new minimum level.

➝ Impact: Fairer challenges with lower level requirements and corrections to tie-breaking logic. Support for future character challenge rankings.

🧩 Resources

SPELLS

The StaPercentRequired property is applied to the Resurrect spell, changing its energy requirement from a flat amount to a percentage of the user's energy.

The level requirement to consume the item (spell) is removed.

Source

Steam News / 27 May 2026

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