What changed
1 fix4 additions0 changes0 removals
addedNew campaign +One of the feedbacks I got in the feedback form was the wish for the ability to play harder campaigns. Considering I've wanted to do something like this from the very start, I'd say now is a good time to get New Campaign + out!
addedNew campaign +After completing a standard campaign, you'll have the option to start a new campaign and modify both campaign settings and the mission baseline rules. Right now this is only possible with presets, but I'm thinking about adding fully customizable campaign rules later too. I'm also thinking about reworking the campaign further, with new mission rewards, node types, bot types and modifiers.
fixedFixes:Attempting to get the visibility of fleets without a target node would result in an exception and softlock the game
addedNew features:New settings for the campaign, rebalanced standard campaign
addedChanges:Stretched the popup viewport in the connection scene for more visibility while creating or joining lobbies
Argebe changes
addedOne of the feedbacks I got in the feedback form was the wish for the ability to play harder campaigns. Considering I've wanted to do something like this from the very start, I'd say now is a good time to get New Campaign + out!
addedAfter completing a standard campaign, you'll have the option to start a new campaign and modify both campaign settings and the mission baseline rules. Right now this is only possible with presets, but I'm thinking about adding fully customizable campaign rules later too. I'm also thinking about reworking the campaign further, with new mission rewards, node types, bot types and modifiers.
fixedAttempting to get the visibility of fleets without a target node would result in an exception and softlock the game
addedNew settings for the campaign, rebalanced standard campaign
addedStretched the popup viewport in the connection scene for more visibility while creating or joining lobbies
New campaign +
One of the feedbacks I got in the feedback form was the wish for the ability to play harder campaigns. Considering I've wanted to do something like this from the very start, I'd say now is a good time to get New Campaign + out!
After completing a standard campaign, you'll have the option to start a new campaign and modify both campaign settings and the mission baseline rules. Right now this is only possible with presets, but I'm thinking about adding fully customizable campaign rules later too. I'm also thinking about reworking the campaign further, with new mission rewards, node types, bot types and modifiers.
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New features:
Changes: