In this update5
Full notes
Full Arena Hero update
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What changed
- Balance
- Gameplay
Arena Hero changes
This update focuses on increasing the viability of some aggressive enhancers, increases the rate at which souls appear and changes spawn behaviour of a few enemies to give more time to react.
Gameplay Changes:
Razors and Portals now do no contact damage briefly after they spawn giving time to react if they spawn near you.
Added small moment of invulnerability after being hit.
Removed chance of getting double hit based on luck.
Item Changes:
Any unlocked abilities and souls can appear at any wave.
Increased chance of getting souls as item drops.
Enhancer changes:
Hybrid now provides +5 luck when you have a set bonus.
Blood magic now provides 0.02% more damage per health into energy, allowing it to scale better.
Boss hunter now provides +5 luck per 10 waves to be more rewarding.
Experience Changes
Slightly reduced exp requirement to level up. Check your skill tree for extra skill points!
After level 80, exp requirement slightly reduces per level up to 90, to reduce the grind to 100.
Source
Changelog.gg summarizes and formats this update. How we read updates.
