What changed
1 fix0 additions0 changes0 removals
fixed1.0.5 Adds some nice buffs to the more risk oriented enhancers, as too often the defensive options were too good to replace, these changes should make a few enhancers more appealing and more fun! Try them on a large arena in chaotic for some crazy xp and items! The ancient set had pretty useless set bonus which basically served as a protection against luck falling too far down, allowing you to combine the set with ancient weapons. However, it was just too weak leaving it at -5, generally using ancient weapons would mean you'd be better off commiting to a tier 1 loadout for the arena unless better things came along. Now, you have the ability to intentionally lower your luck in order to gain a huge luck bonus. This still leaves you with very low health due to the armor, but the bonus will allow you to see more desirable items early on. The interesting part comes in making the transition between ancient items and the rest - your luck will be cripped if you swap out any of your ancient gear while the set bonus is active. Aside from these, just some much needed nerfing of a very difficult arena. Plus a little buff to the slicer's shockwave ability, to really make the ability something to be careful of.Enhancer Changes - Champion Hunter: +1 -> +3 Champion enemies per 10 waves. - Blood Magic: You now gain 1% more damage for every hitpoint converted to energy. - Hybrid: Luck penalty removed. You instead gain +3 luck if you have a set bonus active. Item Changes - Ancient Set Bonus changed: Now removes 5 luck + your fortune, then inverts your luck! Arena Changes - Chaotic Arenas now have triple xp rate! Balancing - Nerfs to arena 4-8 on the second half. - Slicer shockwave damage 8 -> 20. Fixes - Fixed issue where killing the slicer in the middle of its shockwave charge would cause it to keep making noise.
Enhancer Changes - Champion Hunter: +1→+3↑Enhancer Changes - Champion Hunter: + increased, buff- Slicer shockwave damage8→20↑- Slicer shockwave damage increased, buffArena Hero changes
fixedEnhancer Changes - Champion Hunter: +1 -> +3 Champion enemies per 10 waves. - Blood Magic: You now gain 1% more damage for every hitpoint converted to energy. - Hybrid: Luck penalty removed. You instead gain +3 luck if you have a set bonus active. Item Changes - Ancient Set Bonus changed: Now removes 5 luck + your fortune, then inverts your luck! Arena Changes - Chaotic Arenas now have triple xp rate! Balancing - Nerfs to arena 4-8 on the second half. - Slicer shockwave damage 8 -> 20. Fixes - Fixed issue where killing the slicer in the middle of its shockwave charge would cause it to keep making noise.
1.0.5 Adds some nice buffs to the more risk oriented enhancers, as too often the defensive options were too good to replace, these changes should make a few enhancers more appealing and more fun! Try them on a large arena in chaotic for some crazy xp and items! The ancient set had pretty useless set bonus which basically served as a protection against luck falling too far down, allowing you to combine the set with ancient weapons. However, it was just too weak leaving it at -5, generally using ancient weapons would mean you'd be better off commiting to a tier 1 loadout for the arena unless better things came along. Now, you have the ability to intentionally lower your luck in order to gain a huge luck bonus. This still leaves you with very low health due to the armor, but the bonus will allow you to see more desirable items early on. The interesting part comes in making the transition between ancient items and the rest - your luck will be cripped if you swap out any of your ancient gear while the set bonus is active. Aside from these, just some much needed nerfing of a very difficult arena. Plus a little buff to the slicer's shockwave ability, to really make the ability something to be careful of.
Enhancer Changes - Champion Hunter
+1 -> +3 Champion enemies per 10 waves. - Blood Magic: You now gain 1% more damage for every hitpoint converted to energy. - Hybrid: Luck penalty removed. You instead gain +3 luck if you have a set bonus active.
Item Changes - Ancient Set Bonus changed
Now removes 5 luck + your fortune, then inverts your luck! Arena Changes - Chaotic Arenas now have triple xp rate! Balancing - Nerfs to arena 4-8 on the second half. - Slicer shockwave damage 8 -> 20. Fixes - Fixed issue where killing the slicer in the middle of its shockwave charge would cause it to keep making noise.