In this update5
Full notes
Full Arena Arcade Fest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Arena Arcade Fest changes
Since the release candidate and the builds the testers played, there will be some changes for the release tomorrow 8th of May! Most of the changes is the standardization of "older" games to have a more similar appearance with the "newer games, but it also include many small fixes. Luckily, there were no big bugs since then!
I have also included a new custom game. You will be able to customize how Rock Climber! is played (change the width and the height of the map without any time limit!)
Patch 1.0.0 to 1.1.0
Features
Added Rock Climber! as a custom game (I'm aiming to add all games with regular updates)
New Splash-Screen (there is an option to skip it if you want. However, GODOT splash screen is not skippable)
Balance
Tweaked many CPU difficulties in many games, for a more fair (or challenging) experience
Snake starting speed and speed gain is slightly slower
UI
Standardized the end overlays between all games
Fixed some labels not being translated
Fixed some labels not have the correct font
Player names now are cap to 14 characters
Top-Bar now has fixed widths (this fixed issues in Steam deck where the window width would grow outside the limits)
Added translations to the key indicators in instructions and demos
Bug Fix
Fixed a very rare bug in Columns that could soft-lock a player
Fixed a rare bug in BombBlitz! and MazeMuncher! where the player could go out of bounds
Fixed a bug where scores ranking would be wrong in SumoSlam!
Fixed an issue where stats where not always record correctly nor shown correctly
Fixed some issues with Spinners
Fixed some issues when playlist where not counting CPU players as players, so it would load incorrectly in some cases
Other minor bugs
Known Issues:
Initial curated playlists don't show their name translated to Spanish nor Simplified Mandarin
If you find any bug or problem please let me know on the discussions!
Source
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