Full notes
Full Are You A Wizard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
New spell effect type! Shield spells protect you from a set amount of damage for their duration
New upgrade! Stronger at Full Health makes your spells significantly stronger, but only while your health is completely full
New altar type! Scroll recharge altar lets you pump your ether into a scroll to give it additional charges
Spell list now shows empty memorization slots
Spell costs rebalanced:
Stronger spells are generally cheaper
Destruction spells are generally more expensive
Stronger spells can be found earlier
Spells will cost more over all
Bats can no longer be blinded or tricked by invisibility!
Enemies with missile spells now properly try to maintain their line of attack
Enemies who are running away now prefer to never approach their pursuer
Fixed AI sometimes unintentionally losing their turn after a knockback or charm spell is cast
More frequent item drops from enemies
Fixed Food being called Energy Potion in logs
Made description of Melee Attack upgrade more clear
Source
Changelog.gg summarizes and formats this update. How we read updates.
